zenox98's Forum Posts

  • Thank you, plinkie. Do you know anything of a 'choose file' plugin?

    That plugin is one of the standard ones that come with C2 - https://www.scirra.com/manual/182/file-chooser.

    What version of C2 are you using?

  • Unfortunately your ,capx is using a non-standard plugin. Any chance of creating a version without the plugin?

  • It all depends on how you have everything set up.

    If the objects are moving very fast, and the object they are colliding with has a small collision polygon, then it's obvious that in a single tick, it is possible for that object to travel greater that the width of the collision object, therefore seeming to pass right through it.

    Posting your .capx would be the quickest way to see if this is the case.

  • Never even heard of it, but it does look interesting, and it's free

    Link for those interested: http://www.synfig.org/cms/

  • mikelantzelo

    Very helpful!!! Thank you very much!!! But could you post a more detailed .capx file?? ex. if i want to move axes sprite on fynction y=1/x how could i do that?

    You've bumped a very old thread and made a request to someone who hasn't been here for over a year.

    You may have been better just posting a standard question in the 'How Do I' section, as there are a few maths experts who could probably answer you without the need for a plugin.

  • dillonbrp

    im not sure how to describe but i created a static HUD for my health bar since then when i go to run the game the hearts spawn at the incorrect position like the hearts fall but they arent affected by gravity and when i go to shoot by hitting space it spawns the bullets underneath my character and ive tried everything to fix but im unsure what i did wrong i was wondering if anyone has any idea how to fix. it wont let me post the capx file

    We are unlikely to be able to help without seeing your code.

    You can bypass the posting restrictions by simply inserting a character - such as asterisk or <SPACE> - into the URL, e.g.

    htt*p://*www.mysite.com/mygame.capx
    [/code:2xe22jil]
  • mathew653

    So far using the built in platform plugin I found it to be very usful, that was until I started to add ladders, I was able to get the correct animations working for the player but, the jump bugged out using the built in tags this worked fine but broke the ladders, so I took a look into the platform code to suppress playing of the ladder animation, so far it was as simple as going to ExtObject::OnFrame and to line 1250 adding the following in place of the single call(also added a set and unset flag what simply does a bitwise operation to enable and disable the altered behavior) :

    > if (ExtendedFlags & MT_ExtraFlags::EX_FLAG_ONLADDER) { }
    else { SetAnimation(jumping); }
    [/code:1909knfp]
    
    for the sake of all this all MT_ExtraFlags::EX_FLAG_ONLADDER means is 0x01
    
    But now I get a weird bug what did not occur where if i drop down off a platform or jump onto a ladder instead of climbing from the floor when i climb up the animation frames will not increment I also get the same effect doing this check from within the is jumping condition.
    

    This is posted in the - now retired - Construct Classic section.

    Is this what you intended?

  • *moved to a more appropriate location

    ak8040

    As is said in the Store FAQ, if you have an issue, please email . Posting here is no guarantee that a Scirra employee - in this case Tom - will see it.

    I'm also pretty sure that the Cashouts item in the FAQ covers what you are referring to.

  • GAMAN

    Not a problem.

    I'll move the whole topic so it can be useful to others.

    *Edit

    moved from Bugs section

  • MalizaGames

    Your responses are not an issue - you're just trying to help, which is fine.

    The OP is the issue, which he still hasn't addressed.

    If GAMAN doesn't respond soon, then I will move the whole topic to the 'How Do I' section.

  • GAMAN

    Your bug report follows none of the bug reporting requirements, and is likely to be closed automatically.

    If this is just a question, then it is in the wrong section and should be posted in the 'How Do I' section.

    If it is an actual bug report, then I suggest you read the stickied requirements and don't delete the template when adding the bug report.

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  • Does using the 'Regenerate obstacle map' (or 'Regenerate region') action when entering or re-entering a Layout help?

  • ah thanks for replying; I re-uploaded it and the index file was there. On my computer though, in the folder it shows up as a pdf rather than an html file.

    C2 doesn't export as PDF.

    [quote:d6z3cupj] It did the black screen thing though, so I'm assuming someone would have to download the whole folder in order to play it?

    Not really. This is usually caused by all the exported files not being uploaded correctly, or the hosting site not recognizing/deleting files.

    Use the browser console to check for errors.

    You could also post the link to the exported project here for us to test for you.

    To bypass the new user posing restriction, you would just need to add a character like an asterisk or a <SPACE> in the URL, e.g.

    h*ttp:*//www*mysite.com/mygames.capx
    [/code:d6z3cupj]
  • KennyJoao

    The link's broken, can you please update?

    Have you read my post just above? Do you realize this is the Construct Classic section?

    The person who created this, on the now retired Construct Classic, hasn't been on here for 4 years, so is unlikely to be able to fulfill your request.

  • Why are you using C2 version 206? This is a very old version from May.

    I would advise updating to at least the latest stable version, just in case there are bugs affecting you that may have already been fixed.