zenox98's Forum Posts

  • I have been off the board for a bit and I was wondering what the latest was regarding Cranberry Games plugins? Originally, he had said they would be free and you would pay for updates or new plugins. Is this still the care? Is he supporting them? Has he updated them recently? (Native AdMob plugin has been working fine for last month and just stopped working for no apparent reason so I thought I better start looking elsewhere.)

    Thanks.

    Wouldn't this be better directed at the authour himself?

    Also, you should maybe checkout the store as his plugins are now for sale.

  • a lot of laptops and graphic cards have switchable graphic cards. You have to make sure that construct 2 is using the "high performance" mode: see

    Subscribe to Construct videos now

    it worked for me on windows 10

    Why have you pointlessly responded to a closed thread?

    I have a game that I publish in Apple AppStore, Google Play and Amazon AppStore. I have one Consruct2 project and three IntelSDK projects to create different binaries for every store.

    I have number of parameters different for every store (tracking id etc) that I change manually every time I export my game.

    I want to write these parameters in some configuration file in the IntelSDK project and get them in my Construct game. How can I do it?

    Please don't multipost across different sections.

    As you are asking for help, I've left the post open in the most appropriate section.

    *Locked

    Calfuso

    When i try to preview my game this message pops up:

    Assertion faliure: Project model unavailable

    Stack trace:

    Error

    at Error (native)

    at assert2 (http://localhost:50000/preview_prelude.js:16:10

    at Runtime.loadProject (http://localhost:50000/preview.js:151:41

    at XMLHttpRequest.xhr.onload (http://localhost:50000/preview.js:412:11

    Subsequent faliures will be logged to the console.

    After that so does the loading icon never pop up so the preview never starts.

    What can i do to make me able to preview the layout?

    You already have an open thread for this problem HERE, no need to open another thread.

    It's generally acceptable to bump your own thread after 24 hours if no response is forthcoming, or sooner if you have further information on the issue.

    Please use previous thread.

    *Locked

  • If you left the width and height at 16x16 it would still work.

    You could also just use multiple tilemaps, one on each Layer for each size.

  • but i dont using.

    Rather than posting numerous posts that have little information that force helpful users into having to constantly guess what your problem is, it would be much easier and quicker if you post your .capx or screenshots of your Events and what exactly is the problem you have.

  • zenox98

    Thanks for being so active on the forum

    I don't have a life

    This thread is no longer relevant since the release of the plugin so as blurymind has said, use the following thread for further information and updates:

    https://www.scirra.com/forum/kestrel-moon-creature-animation-software-runtime_t165653

    *Locking

  • I suggest implementing (if possible) a system where if the person posts more than 3 or 4 posts with the same title/contents all of hits posts for the past 1 hour or so are removed.

    Been suggested numerous times. Problem is there are new legitimate users who can easily post that many posts in the time frame.

    Easier for me just to wipe it all away with a single click.

    The automatic filters are constantly being updated. It's just that spammers are also updating what they post. There is no one solution - just a combination of things.

  • I just googled black skin in construct 2 and came to this thread. Glad I'm not the only one thinking of this - it would be a major improvement while working at night for me. Sad to hear there's no solution to it so far.

    You've bumped and responded to a thread that is 3 years old.

    What about 'File/Preferences/Colors' where you can select a skin or create your own.

  • What I am missing in C2 is the ability to move object visually, and then set their easing in/out in a graph editor per keyframe.

    At the moment it is counter intuitive to set animations by code. Hopefully that feature will be available in C3?

    Why not add the prefix [C3 FEATURE REQUEST] to your subject heading?

    Remember that for a feture request, Ashley likes to have a good case study of how such a feature would benefit the majority of users, rather than those more familiar with the traditional animation methodology, so try to flesh out a request.

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  • Unanimous

    [quote:3tij0avy]......does C2 have a plan to fix this hole?

    I would think that considering Ashley is full steam developing C3, and whilst he is still adding new features to C2, the main thrust for C2 is bug fixes and stability, so I would think that such a feature would have a higher liklihood of appearing in C3 rather than C2.

    If you alter the subject heading to include the prefix [FEATURE REQUEST] then at least you have made a formal request for the feature to be included.

  • Hi,

    today I tried some things with "Tilemap", but the thing that makes me sad is that I have some ramps and other stuff in "Tilemap" that are not overall solid, but just half solid, etc. [quote:6vbi77k3]Is there any way to select collision polygons in "Tilemap" or not?

    Have you read the manual entry for Tilemap, specifically the Tilemap Bar section?

    It has this section which may be what you want:

    [quote:6vbi77k3]Edit tile collision polygon: with a single tile in the tileset selected, click this button to edit that tile's collision polygon. Alternatively double-click a tile in the tileset. When testing for collisions with the tilemap object, the collision polygon will be used wherever that tile appears in the tilemap. If a collision polygon has set (and it is not the default bounding box), the collision polygon will be outlined in red while hovering the mouse over that tile in the Tilemap bar.

  • Hi,

    My game have interstitial ads that is shown in a specific moment of the game. But if the device is not connected to the internet the interstitial ads won't show. I would like to make sure that the device is connected to the internet, so it can load and show the interstitial ads. When there is no internet connection the game hangs trying to show the interstital. Is there a way to check if the device is connected? And if the device its not connected, is there a way to skip the interstitital and proceed with the game, without hanging? Thanks!

    As covered in the Browser section of the manual:

    If you have the Browser object in your project you can use the condition

    Is online
    True if the browser currently has an active connection to the internet. [/code:d74auqgi]
    
    You could also try the expression
    [code:d74auqgi]ConnectionType
    The type of connection technology in use if it is known. This can be "bluetooth", "cellular", "ethernet", "wifi", "wimax", "other", "unknown" or "none" (indicating offline mode).[/code:d74auqgi]
  • Hey guys the developer on codecanyon is selling the game below but does not do customization, and told me to look here, so I hope I'm in the right place.

    I'm looking to make this game here td2tl .com/scirra-store/one-plus-two/ multiplayer

    If I buy the game from the seller can it be done by someone here or would I need to go to a freelancer site ?

    You would obviously need a licensed version of C2.

    After that, what you do with it is up to you.

    If you want someone to amend that project then you could advertise as a job in the Job Offers and Team Requests section.