zenox98's Forum Posts

  • frayt

    You need to include a .capx that shows the problem with precise steps to recreate.

    As per the Bug Reporting Requirements, the .capx should not be your full project.

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  • > .. if it doesn't then its something else u might missing cant really say if i dont see ur capx

    >

    I don't mind sharing capx but don't have enough rep to post link or send PM so not sure how...

    Export as a single file .capx and host it on one of the free hosting sites provided by the likes of Google, Microsoft, Dropbox etc.

    Place the 'publicly accessible' link here. To bypass posting restrictions, just add an unusual character in the URL, i.e..

    htt*p://*www.mysite.com/mygame.capx
    [/code:2yvn6lxd]
  • robothousegames

    Anyone else having trouble installing this? I put it in the plugins folder but get the error:

    Unable to load plugin...Found 'GetPluginSettings' global, but it is not a function

    could someone help? thank you!

    That message is usually because you've put it in the Plugins foder rather than the Behaviors folder.

  • >

    > > Update:

    > >

    > > Fix bug while parse unsupported events, like sequencer specific event.

    > >

    > thk alot

    >

    !!!,OMG ,@zenox98 i'm very sorry for my mistaking operation, it is excited me when i know rexrainbow have fix the bug for this plugin and i wanner to thks him immediately, pls forgive my foolish mistake and poor English, so how can i revoke it

    totoyan

    If it was in error, then don't worry - just forget about it.

  • R0J0hound

    If you would be so kind....

  • I have a project where I need 8 keys/buttons/inputs. They will all be used simultaneously.

    I ran a quick test in Construct with 8 sprites and 8 keyboard input keys. When each key was pressed, it would make the corresponding sprite visible.

    However, the most sprites I could set visible was 3.

    Is this a limitation of Construct, my keyboard, or something else..?

    If you do a Google search, you will see that this is a limitation of keyboards. The actual number of keys that can be processed simultaneously varies dependant upon the keyboard.

  • Have you tested in other browsers?

    Are there any console error messages?

    Providing a link to the hosted exported project so others can test might help.

  • Like this?

    http://postimg.org/image/qn6b6fwz7/

    In that case it still doesn't work. Just how am i supposed to write it?

    The Choose Expression gives you the correct syntax, which you already had except for the last bit after the closing bracket, as blackhornet had already told you, which was to only remove the

    ""etcetera
    [/code:2pdmsvi0]
    
    nonsense from the end.
  • All mages are decompressed before rendering to the canvas, so the size they are on disk is only of importance in the final project size.

    So for instance, the image you say is 1000x600 would use approx 1000x600x4 24MB of memory just for that one image, although if it needed to be power of 2 aligned, which older hardware requires, then it would need approx. 42MB.

    You must be very careful with old hardware and image size.

    Useful article from Ashley: https://www.scirra.com/blog/112/remember-not-to-waste-your-memory

  • Hi,

    is there any was that I can assign multiple event sheets to only one layout?

    You use 'Include Event Sheet' https://www.scirra.com/manual/82/includes.

  • Source Code.

    If you mean import C2 exported source Javascript, then no.

    If you mean some other type of source, then it depends on your ability.

    You could write a plugin using the SDK, such as Gigatron did when creating his Out Run plugin.

    In no way is this easy, but it depends entirely on what 'source code' you are referring to.

  • IF you are referring to the WII U then please don't.

    I would not see Scirra get into trouble for breaking the NDA.

    You must use their own forums to discus such things.

  • I'm creating something for a console that can't be mentioned here so I won't say the name, and I know C2 works with it, but it has 2 screens. the bottom one can be the same as the top one because the bottom doesn't matter and it's high quality enough to show the top screen, but what do I do to make it even show up on the bottom screen and stuff like that? Plz help

    Why can't it be mentioned here?

    The only console I know of that can't be discussed on here due to an NDA is the WII U.

  • I'm testing the stand-alone version of C2 64bit and also NW.js x64 (without minify as refuse to have Java security risk on my machine).

    Is this similar to your setup?

    There is currently a report in the 'Bugs' section that seems to relate to the Steam version of C2. Is this similar to what you are experiencing?

  • I tested in latest firefox, and exported as NWjs and tested.

    Both worked, although I had to press a button on the joypad first before the character would move, but this is normal, as far as I can tell from the manual.

    No processes are being left open for me.

    Did you say you are using the latest NW.js from HERE which is v0.13.0 beta 2?