I'm making a binding of isaac like game, and I've already put together procedural dungeon generation, but there is a problem. Currently, I'm spawning rooms from a dictionary layout. Each room is parent to a bunch of objects it comes together with (a tilemap, collisions, enemies, etc), but when I create them during generation, every object is put on the same layer instead of in the appropriate ones. I wish Construct would copy them to the exact layers as the layers in both layouts are the same. I probably could make it move everything to the correct layer on creation, but still, isn't there a way to create a composite object, thru hierarchies or containers, the way I want?