Zed2100's Forum Posts

  • Soldier Character 26 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-26-2373

    <p>Desert army soldier wearing a desert camouflage and armed with a sniper rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 26

  • Soldier Character 25 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-25-2372

    <p>Female soldier in urban camouflage armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 25

  • Soldier Character 27 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-27-2374

    <p>Terrorist armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 27

  • Soldier Character 23 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-23-2369

    <p>Desert army soldier in desert camouflage armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 23

  • Soldier Character 24 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-24-2370

    <p>Mercenary soldier in dark green jumpsuit armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 24

  • Soldier Character 22 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-22-2367

    <p>Terrorist in a red shirt with sunglasses armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 22

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  • Soldier Character 21 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/soldier-character-21-2366

    <p>Desert army soldier in urban camouflage armed with an assault rifle.</p><p>This character is made for shooters, runners, platformers, strategy or side-scrolling/action games. Use as protagonist or enemy in your military/war themed game.</p><h3>Features</h3><div class="deshr"></div>

    • 21 animation states including: Idle, Walk, Run, Jump, Throw, Kick, Shoot, Crouch, Hurt, Die and more.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Soldier Character 21

  • I've bought your addon. It's awesome ! i want to ask a question, can i edit your tile Demo2-Ground.png (the green one) into another colors? i want to add variety ground colors for my game

    Thanks for your purchase!

    For your question, I made the backgrounds for demo purposes only, but if you like them you can modify the images as you wish and use them in your personal or commercial project, I have no problem with that.

  • To be honest, could you not just use instance variables instead of buying a behavior?

    Sure! However, if you are going to do it over and over again for every prototype or game you make, you are going to waste a lot of time.

    You'll have to account for the bugs that you may make again and again, all this time adds up. Plus, this behavior has some cool conditions that are triggered when the object is hurt, healed, dead, etc. You can make an object invincible very easily, all this is tested and works 100%, think about all the time and headaches you are going to save.

    I made a lot of things in Construct 2 and other tools, and it is always the small stuff that takes time away from the project. Are you familiar with the 90% 90% rule? Google it!

    I only release an addon after months and months of using it on live projects, I make them as easy to use as possible, I also make sure they have no bugs, I have a rigorous QA process that I go through for each and everyone of my addons.

    Of course you are free to keep using instance variables and the event sheets, the plugin's code is not rocket science, there's even a page on how to implement it on the beginner tutorials, I'm just trying to help developers like you and me save time and not reinvent the wheel for every new project.

  • You can set the layout scale to a value below 1, go to the system actions, and set the layout scale to 0.5 for example to change the zoom level to 50%.

  • Adventurer Character 14 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventurer-character-14-2144

    <p>Character spritesheet featuring a female adventurer ready for an amazing tomb raiding adventure. Suitable for platformers, endless runners, adventure, action, arcade, strategy games and other side scrolling games.</p><h3>Features</h3><div class="deshr"></div>

    • Game-ready character.
    • 26 animation states including: Idle, Walk, Run, Jump, Shoot, Crouch, Slide, Melee, Hurt, Die.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Adventurer Character 14

  • Adventurer Character 13 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventurer-character-13-2137

    <p>Character spritesheet featuring a male adventurer ready for an amazing adventure. Suitable for platformers, endless runners, adventure, action, arcade, strategy games and other side scrolling games.</p><h3>Features</h3><div class="deshr"></div>

    • Game-ready character.
    • 26 animation states including: Idle, Walk, Run, Jump, Shoot, Crouch, Slide, Melee, Hurt, Die.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Adventurer Character 13

  • rexrainbow personally I think MVC is good enough for web/desktop applications that have a front end and a back end linked to a database but not for games, in games this separation is still there but in a more organic and complex way. Aside from that, we could have plugins dedicated to GUI and others dedicated to logic. This is where I agree with you: mixing both GUI and logic in the same plugin is a bad idea.

    Furthermore, some people, including OP and me, don't require a high level of reusability all the time. Sure we need plugins that are highly reusable but we also need others that contain some game-specific logic and GUI that we use often in our projects.

    In traditional programming, you have libraries and sdks that are highly reusable and independent from third party code, but you can still make your own libraries that rely on other code or on each other to make your development easier. I guess we want Construct to achieve a level of maturity similar to traditional programming languages to be a better development tool, I think Construct 3 will bring us closer to that goal.

  • Tilemaps have no scaling feature, however, you could design your game so that the default zoom level is 50%, this means that your tilemaps and everything else need to be twice their normal size, so when you zoom in, your tilemaps won't be stretched or pixellated.

  • Clope ça se dit en anglais ? sinon ...

    Nice and funny concept