Zebbi's Forum Posts

  • part12studios what about the obtrusive permissions cocoon needs from players? like identity/contacts? xdk i believe you can turn them off. is xdk on android now up to the same performance as cocoon is?

    Namely I don't want

    Identity

    find accounts on the device

    Contacts

    find accounts on the device

    Wi-Fi connection information

    view Wi-Fi connections

  • As of 8th June, is cocoon faster than XDK for android? Also, how are the permissions these days?

  • Dont think so, Construct mostly does not do 'if this,then that'.

    I will bring even more confused people.

    How about using inverted events to negate the statements that don't want to be considered in separate events?

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  • >

    > > Try resizing each image when it is onScreen to WindowWidth & WindowHeight.

    > >

    > I'm trying to resize the images with viewportright(0)-viewportleft(0) and since I need to move the backgrounds and the "page" sprites/spritefonts which are all positioned relatively at each sequential 640px area, I was thinking of moving each object in family with MenuPart.X+viewportright(0)-viewportleft(0)-640 which would theoretically move everything slightly, but neither has worked. Should I post my own capx? It's really just the same as the capx I put in the first post from the tutorial.

    >

    Right, and you can move them wherever you want. WindowHeight and WindowWidth return the physical size of the screen that they are being displayed on in pixels. So when the backgrounds are on screen, you can automatically resize them to the size of the screen.

    I've fixed the issue, here my example fixed up, it now works on any screen width (as far as I know!): https://www.dropbox.com/s/o23zh7ss0k2sg ... orman.capx

  • There are two things to consider in an or block, the logical TRUE/FALSE and the objects it picks (feeded to the actions).

    For the the logical TRUE/FALSE, an or block is the same as the conditions seperated with a copy of the actions.

    (yes i know its more code). If you are not picking objects, yes plz use an or block. And no, it dont accept an AND middle in the OR.

    For the picking, if the or block contains a second condition picking the same object, then its starts from what is previous picked in the first condition picking that object. It will then happen that the logical TRUE/FALSE is correct but that there will be no objects feeded to the actions, due an empty picklist.

    If you dont think an or block really trough, you are better of anywayz with a block for each condition and duplicated actions.

    My 2 cents.

    Could else be useful with subevents in this situation? Or even just multilevel subevents successively comparing against different sets of events?

  • I tried negative acceleration and somehow, at the endpoint, the roulette sprite starts to rotate to the other direction. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Try using clamp to stop it going too far:

    [quote:250xzecn]clamp(x, lower, upper)

    Return lower if x is less than lower, upper if x is greater than upper, else return x.

    https://www.scirra.com/manual/126/system-expressions

  • Based on Browser.ScreenWidth en Browser.ScreenHeight ?

    I think it's my calculations that aren't working, I'm not able to figure out how to shift everything so it works responsively for each device?

  • I believe subevents may be the way to go?

  • There is something as the 'aspect ratio'. Width/Height (in pixels). Yes.

    But there is also a thing thats called 'Non-square pixels'.

    Look up the screen resolution in pixels. Calculate the aspect ratio. I suppose that is 640px x 1136px ?

    Take a ruler. Measure screen. Calculate the aspect ratio. If they are not the same, the device has 'Non-square pixels'.

    I think you problem is there somewhere. Latest Android is using 'dips' as a unit, in stead of 'square pixels'. It means Density-independent Pixels. And thats ALL i know. Wich is, i know, not that mutch.

    A bit to lazy to read all this too, sorry.

    https://developer.android.com/guide/pra ... pport.html

    gl.

    Thanks, I've found the screen width of the tablet is 710px, and I've set up the events on C2 to resize and position them to 710px, but it doesn't work. I've included here the stripped down menu with all the images replaced and the visual behaviors removed: https://www.dropbox.com/s/o23zh7ss0k2sg ... .capx?dl=0

    This will give an idea of what I'm working with, if the tablet device happens to be different (710px wide in my case) instead of my default 640px, how can I reposition everything, resize the backgrounds and adjust the pagewidth for the sliding mechanism so everything looks the same whatever the width of the viewport on each device?

  • I also tried using:

    For each Family(MenuStuff)

    Set X position of Family(MenuStuff) = Self.X+viewportright(0)-viewportleft(0)-640

    Which work perfectly on desktop (read: doesn't change anything!) which has the width of 640px for the viewport, but on Canvas+ running on my tablet, the viewport is SLIGHTLY wider (maybe 30px each side) and needs some way of adjusting each item so it's moved to right a bit on a device where the ratio leads to a wider viewport (and for the backgrounds, resized and repositioned).

  • Try resizing each image when it is onScreen to WindowWidth & WindowHeight.

    I'm trying to resize the images with viewportright(0)-viewportleft(0) and since I need to move the backgrounds and the "page" sprites/spritefonts which are all positioned relatively at each sequential 640px area, I was thinking of moving each object in family with MenuPart.X+viewportright(0)-viewportleft(0)-640 which would theoretically move everything slightly, but neither has worked. Should I post my own capx? It's really just the same as the capx I put in the first post from the tutorial.

  • EDIT: I've fixed the issue, here's an updated example: https://www.dropbox.com/s/o23zh7ss0k2sg ... .capx?dl=0

    I have a sliding mobile menu where each "page" is 640px x 1136px; the pages are just different background images that are 640px x 1136px wide, and the content on top, here is my capx: https://www.dropbox.com/s/o23zh7ss0k2sg ... .capx?dl=0

    And here is the tutorial I used: https://www.scirra.com/tutorials/726/sw ... hange-page

    Now, the issue is when using on devices with an aspect ratio greater than the width of 640px. Initially, the first and last pages were offset; I fixed this by slightly extending the first background to the left and the last background to right, off the boundaries, and setting "unbounded scrolling" on. But I need to ensure that:

    • Each background image is the resized to be the same width as the mobile device's width (bigger/smaller than 640px)
    • Each "page" of contents are evenly spaced from each other, relative to the mobile devices individual "page" width
    • The "scrollto" code is updated to match the width of the mobile device width (currently, each page slides 640px left or right

    Where should I start with this? Here's the original tutorial capx: https://static3.scirra.net/uploads/arti ... wipe2.capx

  • mathsisfun.com

    good site to learn

  • Just divide by 10.

    Of course! Is there a way of making single digits (1-9) become 0.1-0.9, then 10-19 become 0.10-0.19?

  • On the flip side, is there a function to shift a value one decimal point to the right, "4" becomes "0.4"?