zatyka's Forum Posts

  • Congratulations everyone. I'm back from vacation, and finally played through, and commented on everyone's game. I'm confident that a few of them will be in the top 100.

  • This Ludum Dare, I refused to make anything with a platforming/jumping mechanic, so I made this:

    The Reaping

    I haven't quite decided how I feel about it, but I will say this... I forgot how time consuming it is to make a point and click adventure.

    Congrats to everyone who participated. I can't wait to go through everyone's entries.

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  • Theme voting has begun.

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  • Player.Platform.Speed will show the speed the object is currently moving at, not it's maximum potential speed.

    Sounds like you want to show Player.Platform.MaxSpeed.

  • Theme slaughter is up and running. Go slaughter some themes!

  • 12/7 Update - Compo and jam are over. Go rate/play some games.

    C2 Compo games:

    C2 Jam Games:

    Hey you... you need to participate in Ludum Dare 31.

    (click image to download wallpapers)

    "What is Ludum Dare" you ask?

    Ludum Dare is an accelerated game development event held every 4 months. Thousands of developers create games for two concurrent competitions taking place over 1 weekend. Full competition rules can be viewed on Ludum Dare's webstite, but here's a summary:

      Compo
    • 48 hours long
    • You must work alone
    • You must use the competition theme
    • All game content must be created within the 48 hours, with a few exceptions (see full rules)
    • Publicly available libraries and middleware (e.g. Construct 2) are allowed
    • Source Code must be included when submitting
      Jam
    • 72 hours long
    • Work alone or in teams
    • All creation tools are allowed

    At the end of the weekend, entrants rate eachother's games for 3 weeks. Winners are announced at the end of the rating period.

    Why should you participate?

    Testing your game creation abilities under tight conditions, with a strict deadline, is like a game development adrenaline shot. It's a serious learning experience that will test your existing skills, and force you to rapidly develop new ones. Making it to the end, and submitting a game provides a great sense of accomplishment. Also, C2 is, in my opinion, perfectly suited for Ludum Dare.

    Let's get the excuses out of the way

      "But I can't afford to participate." It's free. "But I don't know how to make a game." Are you aware of the website you're on? Download C2, go through some tutorials, and play around with the software. You'll quickly realize that creating a game much more possible than you think. "But 2 or 3 day is too short a time to create a good game." Multi-hour, in-depth gaming masterpiece aren't possible, but you can absolutely create an awesome game. I dare you to play some of the winning Ludum Dare games (see below), and tell me they aren't awesome. "But I already have plans that weekend." Challenge yourself to create the best game possible in whatever time you have available. My LD29 entry was created in 2 hours. It's not particularly sexy, but I'm quite proud of what I created in 2 hours. "But there aren't any prizes." Monetary prizes... no. The prize is the experience and the game you produce. It's not uncommon for participants to further develop their entries into commercial products. Speaking from personal experience, professional opportunities have come my way both directly and indirectly from participating in Ludum Dare.

    Here are a few links you may find useful/interesting:

    • Ludum Dare Survival Guide - Great tips, especially if this is your first Ludum Dare.
    • Tools - A nice collection of popular tools used by many Ludum Dare participants.
    • Ludum Deals - Software discounts and offers specifically for Ludum Dare 31.
    • Warmup - A miniLD is scheduled for the weekend before LD31. It's a great opportunity if you're looking for some practice before the big event.

    Not hyped yet?

    Go play some games from the previous Ludum Dare (LD30):

    Alright, that's it from me. I hope I've convinced a few of you to participate. Best of luck to everyone.

  • If you're looking for topics, I'd suggest Ludum Dare. The next event is about a month away. Ludum Dare is an excellent experience for both new and experienced game developers, and C2 is, in my opinion, one of the best possible tools to use for the event.

    If you'd need someone to discuss the subject, I'd recommend contacting Rilem, 7soul, or me, since we've each participated in multiple events and done reasonably well.

  • Results are in

    Congratulations to everyone who participated.

  • totoe

    The JSON is loaded to an array that is used to map each tile's calculated bitwise value to a tile generated from AutoTileGen. More info can be found here.

  • lahssoo

    I'm assuming you're referring to when I said "I updated the controls to be more clear". I was referring to the controls listed in this topic, my Ludum Dare page, and my website. My game has not been updated.

  • A0Nasser

    The in-game instructions go into holding Z to throw harder. However, I updated the controls to be more clear.

    Edit: I updated the list of controls, not the existing controls in the game.

  • My Ludum Dare 30 Compo Entry:

    Warp Paint

    Normal Version (800x448)

    HD Version (1200x672)

    Warp Paint's LD30 Page

    Keyboard controls:

    • Arrow Keys to move
    • Up or Space to jump
    • Tapping Z Picks up balls
    • Holding Z throws balls
    • Holding X does something cool (not enabled at start)
    • M toggles sound
    • If you run into a bug, press R to reset the level

    Works great with an xbox controller in chrome. I hope you enjoy it.