zatyka's Forum Posts

  • C2 can already be installed to, and executed from, portable storage devices.

  • If each "dot" of ketchup is an object, you'll need to record (probably to an array) each object's data (position, size, angle, etc.), and then use that data to recreate the pattern of objects as needed. It gets trickier if the pattern needs to be redrawn at different scales or angles. If so, you'll need to calculate each objects relative position/size/angle when redrawing.

    If the objects are only being used for visual purposes, you would probably have a much easier time using the paster plugin to create and copy the ketchup pattern.

  • I too wish that C2 took a more OOP approach, but it's not likely to happen due to C2's architecture. Perhaps C3 will, but I doubt it considering Construct's target audience, and the fact that C2 projects will work in C3.

    Fortunately in this scenario, the workaround in C2 isn't onerous. If you add all objects to a family, add a "Parent UID" instance variable, and use it to populate each object's parent, you can destroy all children with just 2 events:

  • That's also up to you. I encourage you to learn by doing. Once you dive in, you'll find answers to these types of questions on your own.

  • That's up to you, but I would definitely use a different layout unless I designed the game with seamless transitions between exploration and battles (e.g. chronotrigger).

  • You could also do:

    X = (A.x+B.x)/2

    Y = (A.y+B.y)/2

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  • Anyone else here make a time lapse? Here's mine:

  • Another Ludum Dare game added to my portfolio. Once I heard the theme (an unconventional weapon), I couldn't resist paying homage to one of my favorite games growing up:

    Play Ring Retorter

    Feedback is welcome.

  • Added C2 game list to the first post. If my crawler missed your game, just let me know and I'll add it.

  • Here's my submission:

    Ring Retorter

    Inspired by The Secret of Monkey Island.

  • ~4 hours left. I'm starting to get that same old feeling of anticipation and terror.

    I've seen a lot of "I'm in" from people using C2. It's only a matter of time until a C2 game wins a compo (@Rilem already won a Jam).

  • I imagine that when includes, loops, functions, and families, are used effectively, needing to duplicate and alter events would be very rare. The only time I've needed to duplicate and alter events is when needing to perform the same actions for multiple object types. I'm hoping a primitive object model is used in C3 to get around this, but I'd be surprised if it were.

    winkr7

    That would also require having the same objects in the other project as well. I'm not saying it's a bad idea, but what you're asking for is modularization, which appears to be a goal for C3.

  • Final round of theme voting began today. Here are the final 20 themes in order of round 1-4 score.

    774 - Companion

    696 - An Unconventional Weapon

    568 - Deeper and Deeper

    432 - Grow

    372 - Adapt to Survive

    212 - Among the Stars

    194 - It Spreads

    149 - You are the Power Source

    107 - Edge of the World

    79 - Hidden World

    12 - Four Elements

    -6 - Discovery

    -44 - Creatures of the Night

    -91 - Indirect Control

    -141 - Day and Night

    -141 - Harvest

    -149 - Take One, Leave the Rest

    -153 - Abandoned

    -161 - Self-Destruction

    -166 - Hunted/Hunter

  • Out of curiosity, why would you want to copy/duplicate events when you can include one event sheet within another?

  • Here's a thread with an example of the method nimos100 linked to:

    This tutorial does something similar, but is for tiles generated by autotilegen