Yura G's Forum Posts

  • Wow,

    It's not really closing the game.

    what do you mean that the game is not really closed?

    Is it still runing in the background?

    Can the game detect that state?

    Thank you!

  • Please, any help?

  • I have an issue,

    On platform I'm working on, the games being opened in iFrame, and sometimes when closing the iFrame with the game, the sound (looping background-music) continue to play... But the game is no more existing!!!

    It happening only in Internet Explorer...

    Is there an option from the game to be triggered when closing the game to force-mute/stop the sound?

    Thank you.

  • Ludum Dare comunity have many links to all indie-game-developers' favorite tools :

    http://ludumdare.com/compo/tools/

    My faivorite tool for music is BOSCA CEOIL - the web version: http://online.boscaceoil.net/

    You are welcome.

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  • Warp to circle... Can be very

    very

    very

    useful for warping text.

    Thank you.

  • Yeah, TheBookOfShaders is a nice place

  • I can't find good tutorials of Fragment-Shaders in the youtube/web that fits construct2 purposes.

    Most tutorials coming in pairs of Vertex Shader + Fragment Shader with deep explanation behind the scenes of process that combines texture with light and color... 3d, normals...

    But construct2 uses only Fragment Shader of the 2d plane image... So more than 90% of tutorials information is irrelevant.

    So, does anyone know any good tutorial on GLSL/FragmentShader that can show good examples of 2d shaders with explanation of the syntax and more?

    Something that fits construct2 uses?

    Thank you.

  • More experienced users can correct me, but my short answer:

    Build in plugin for Multiplayer based on Host and Peer, that is good for small games but have its own limitations.

    The other unlimited option is to build everything by yourself: server, comunication, jsons, ajaxes etc... - and that is only dependence on your developer and programming skills. You can achieve great games, but again, its only depend on you and its far from being easy.

    My advice, if you only starting with construct, don't start with big multiplayer game as your first project, because you'll get frustrated and wanna quit. And it can be unfortunate because construct is really good tool that worth exploring. Better to try start making platformer game and later making it multiplayer, rather than making straight multiplayer game.

  • Any one from Israel, preferable from Tel-Aviv?

    Two opportunities.

    One paid, another depends on what you can do.

    Please PM me or comment here.

    Thank you.

  • You always can press Right Arrow Key before pressing space/tab/enter/return...

    But if you dont have varibale with that name construct will prevent you from closing the dialog box and will point on Syntax Error.

    re c3, it would be actually really good if c3 engine would be rewritten in a faster web language, like c. I think capx would still be backwards compatible, maybe outside 3rd party plugins, but you'd load project in to c3, it would got converted and you'd just export.

    Agree.

  • I'm tallking about Buttons, File-Choose, List, Progress Bar, Slider Bar and Text Box.

    Right now I can change some simple CSS like background, color, font-family etc...

    But I can't select by pseudo selector/class (the specific state of the item),

    for example I want to set styles for Button when its :hover or :disabled

    I think it would be nice to have option to heve in the dialog box option to add pseudo selector.

    Because right now I see only two ways to overcome that limitation:

    1. By Browser>Execute JavaScript and set styles manualy

    2. By changing CSS on the fly, for example to simulate :disabled I have to chenge the CSS when I dissebling the button, but for simulating :hover I have to make sprite under the button to detect hovering and check for hovering and then to change the CSS of the iteme above... To messy.

  • The outline around the border could be from sampling garbage values outside of the quad.

    Exactly!

    I tried to clamp, but the garbage values can be found even in the quad...

  • Link to capx: http://www.filedropper.com/outlinefail

    I figured out that in my project the problem is two outlines, even with 100 opacity:

  • Does it still happen if the objects are on different layers?

    ~Sol

    Yes, it happens on same and different leyers , if I turn off an on "Force own texture" or "use render cells"...

    Furthermore in my project it even hapening when the opacity is 100, but I can't duplicate that bug outside my project.

    It looks that Constract 2 shaders works in a way that they don't clear memory after they rendered previous objects, and it messes up with current renderings...