Does it still happen if the objects are on different layers?
~Sol
Yes, it happens on same and different leyers , if I turn off an on "Force own texture" or "use render cells"...
Furthermore in my project it even hapening when the opacity is 100, but I can't duplicate that bug outside my project.
It looks that Constract 2 shaders works in a way that they don't clear memory after they rendered previous objects, and it messes up with current renderings...