You can add the browser object to your game, then use the request fullscreen action.
that is correct, use Browser Plugin /request Fullscreen
global Var Enemys as number
when Enemy is spawned increase the Var Enemys
when destoyed decrease the Var Enemys
create a layer with paralax 0,0 and place a text with the label Enemys_left_txt
every tick --> Enemys_left_txt = Enemys
no problem here to help
Develop games in your browser. Powerful, performant & highly capable.
Use the Browser Plugin
Event:
On Layout startet
Action:
(Browser) request Fullscreen
here is a Tutorial
1080p is good for that
that depends on the Platform you want to use
put an var on every sound namend active make it a boolean wich is false
on Playbuttonclicked
Red bar move
subEvent:
if redbar is on collision with sound
set the var of the sound to true
Subevent:
if sound is clicked (with condition active is true)
Play sound
i hope that helps
what res are you talking about ?
ok you can create an 3D FPS like COD if you are buying the 3D plugin! if you are new try something easier than that.
Well Unreal Engine 4 can publish to html5 aswell. And the new Blueprintsystem(Visual Scripting System like in C & C2) is very cool and powerful. You can do 3D and 2D or mix it if you want. As an 3D (or 2D alternative) UE 4 is the better choice.
C2 is in my eye's the way to get in Game Design. Its easy to understand and still very powerful and capable of great games creation.
i don't think that is what he is looking for, but nice game Knight05
it is possible in C2 but i wouldn't do it in C2. But that is your choice
Its a top down shooter!
But FPS is different. you should switch to a 3D engine like Unity or UE 4
pin the objects to a circle wich is invisible. rotate it and slowly scale it down