Yokatoxx's Forum Posts

  • 4 posts
  • R0J0hound

    I didn't manage to patch the bug. It occur when the objet touch another one with physic. I don't know why but the velocity switching between positive and negative value and i don't konw why. Here the file if you can help me gofile.io/d/4hgMbO.

  • R0J0hound

    I have a little problem. I wanted the player to fall when it close the glidder but when the lift is over 0.2 the glidder and the player is stuck middle air. I think is the lift that do that but I can manage to correct this bug. Do you have an idea what I can do ?

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  • Wow, thanks you so much.

    It works really well, way more than what I was trying.

    Since I'm bad with maths I will try to understand the code, because right now I understand just a bit of it.

    If you have any tips on how to make physics even better, please don't hesitate, I'm all ears.

  • Hello, I'm new to construct 3 and coding in general.

    I would like to make a game where the main gameplay is gliding through the sky but I can't manage to do a good and fluid physic like.

    The result I search is when your glider is at enough speed it goes up depending on the angle he is.

    I already try to add force or velocity when I reach the speed, but the result is not great.

    Here's the c3p file: gofile.io/d/okz6en

    If someone can explain in a simple way to me how I can achieve a great physic that would be great.

    I already watched some YouTube videos where people explain how flies physic work in the real world, but I don't see how I can put it in construct.

    Thanks

  • 4 posts