Hello, I'm new to construct 3 and coding in general.
I would like to make a game where the main gameplay is gliding through the sky but I can't manage to do a good and fluid physic like.
The result I search is when your glider is at enough speed it goes up depending on the angle he is.
I already try to add force or velocity when I reach the speed, but the result is not great.
Here's the c3p file: gofile.io/d/okz6en
If someone can explain in a simple way to me how I can achieve a great physic that would be great.
I already watched some YouTube videos where people explain how flies physic work in the real world, but I don't see how I can put it in construct.
Thanks