yojona's Forum Posts

  • Slime Rusher

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    Description:

    Solve the puzzles, enter the portal and help our sticky friend get back home!

    Our little friend has lost his way, help him get back home by beating more than 40 exciting levels that will test your logical reasoning using only the convenient jumping of our sticky little friend and your ability to solve puzzles.

    Free and without annoying ads

    Google Play: play.google.com/store/apps/details

    App Store: apps.apple.com/app/id6450149514

  • Slime Rusher

    Subscribe to Construct videos now

    Description:

    Solve the puzzles, enter the portal and help our sticky friend get back home!

    Our little friend has lost his way, help him get back home by beating more than 40 exciting levels that will test your logical reasoning using only the convenient jumping of our sticky little friend and your ability to solve puzzles.

    Free and without annoying ads

    Google Play: play.google.com/store/apps/details

    App Store: apps.apple.com/app/id6450149514

    Play the first 10 levels in the Scirra Arcade:

    construct.net/en/free-online-games/slime-rusher-54071/play

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  • Ashley See the video below, it was tested on r344, when I set the min fps to 60, all the jumps are good, just as designed, when I remove the min fps, the jump just doesn't work as I expected. With this fix, shouldn't it behave the same regardless of fps?

    youtube.com/shorts/BfAjadTSSmc

  • >> Hi, you should see it here:

    >> construct.net/en/game-assets/downloads

    >>

    >> please let me know if you still have problems finding it.

    >>

    >> regards!

    can you write your email?!

    I go to that link, it's empty!

    Sure thing, here it is: yojonazsh@msn.com

  • Hi yojona

    Can you send the plugin for me?!

    I don't find it in Sccira Store!

    Thank's in advance

    Hi, you should see it here:

    construct.net/en/game-assets/downloads

    please let me know if you still have problems to find it.

    regards!

  • Update: this plugin is available in the new asset store, please check if you can download it from there, if not, and you already bought it in the old store, please send me an email with your info, so I can send you a redeem code.

  • update: still waiting for approval

  • Thanks!yojona How do we update the plugin? I'm not seeing a new version in my downloads folder

    I don't know what happened, I've re-submit it. Now is "waiting for approval", If anyone already bought it, please contact me by email and I'll send the updated version OR you can wait for the scirra approval, the new package is "gesture.recognizer.1.1.1"

  • mstemigiwarayolaser

    Sorry, I forgot to reply this. The plugin was updated a few days ago. Should work fine now.

  • Hi yojona

    Thanks for the response! I noticed when creating new gestures with the tool it's very hard to figure out how to do it correctly. Could you give us some tips?

    For example?

    Is it better to use one continuous line?

    Is it better to make the gesture big or small on the drawing pane?

    What shapes are the easiest to recognize (straight lines or objects with curves)?

    1. I recommend continuous lines, to make it more natural, and easier forthe user to replicate

    2. A bigger gesture is better to give more info (coords) to the algorithm to work

    3. In theory its the same, looks for closer points, but its better if you have gestures with very different shapes.

  • Hi guys, sorry for the late response.

    DankTank

    You can download the files from the scirra store, check the section "Your downloads"

    Sudarmin LaurenceBedford macube The plugin works with the C3 runtime, please download an updated version from the scirra store.

    Also, you can create custom gestures using this tool I made

    I think its very simple, just draw it and copy the values to construct.

    This plugin uses the $P cloud recognizer algorithm, you can learn more about it here

    How to use it?

    here is a video

    Subscribe to Construct videos now

    Please let me know any other issue, if you email me, I can reply sooner.

    Regards and happy new year!

  • I am very interested in this plugin. But I have some questions before I buy it.

    First, It has been a hot minute since the last update on it. Is it still working fine in C3?

    Second, I am still confused about how one goes about making custom gestures.

    Let's say you plug in the cords of a gesture you want to make into the create gesture command. Do you need to draw on those exact points with the exact size, or will it work regardless of location and size anywhere? The info suggests that you can draw the custom gesture anywhere on the screen at any size and it will recognize it regardless of the locations of the original points. That would be great, so I am just double checking.

    Hi haypers,

    You are right, you can draw the gesture in any size and location. The algorithm will try to recognize your gesture, no need draw it in the exact points.

    Gesture recognizer is tested in Construct 2 and Construct 3 (c2runtime)

  • Is this Plugin for Construct 3 Runtime, or only for Construct 2 Runtime?

    https://www.construct.net/forum/construct-3/plugin-sdk-10/c3-runtime-sdk-documentation-n-134720

    c2runtime, I hope update to c3runtime soon!

  • Update:

    I just made this tool to make custom gestures and use it with my plugin easily.

    Here it is: yojona.github.io/gesturemaker

  • We do have a C3 Runtime SDK. You might want to port it over. This looks good and having it on the faster and more efficient runtime, the better we can take advantage of its features.

    You're right!, I'll port it as soon as I can :D