Classic box (Behaviours)

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    <h3>Classic box</h3><div class="deshr"></div><p>Create a classic platformer box like Super Mario Blocks.</p><p>Introducing: "On collision from"</p><p>Now is easiest detect a collision from bottom, top, left or right.</p><h3>Conditions</h3><div class="deshr"></div>

    • Is enabled
    • Is moving
    • On bounce start
    • On bounce end
    • On collision from...
    • Is tag
    • On spawn object
    • On spawned object ready

    <h3>Actions</h3><div class="deshr"></div>

    • Set enabled
    • Bounce
    • Bounce to
    • Set direction
    • Set tag
    • Spawn object
    • Spawn object to

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  • Hi, I'm having problems with box collision coming from... when its coming from a bullet it doesn't detect the collision, anyone running unto this problem or knows a quick solution? as right now im using bullet and platform behaviors on my bullets so they can be detect it from the collision from

    Great Behavior making my game run more smoothly

  • Hi, I'm having problems with box collision coming from... when its coming from a bullet it doesn't detect the collision, anyone running unto this problem or knows a quick solution? as right now im using bullet and platform behaviors on my bullets so they can be detect it from the collision from

    Great Behavior making my game run more smoothly

    Hi ilaf81, can you upload your capx file?

  • how do I upload my file?

  • This seems great. Does this support c3runtime?

  • how do I upload my file?

    Hi, you can use mega, mediafire or whatever hosting you want.

  • This seems great. Does this support c3runtime?

    Hi,

    I don't know, the C3 version includes the same runtime file of the C2 behavior, I am not sure how c3runtime works.

    Regards.

  • We do have a C3 Runtime SDK. You might want to port it over. This looks good and having it on the faster and more efficient runtime, the better we can take advantage of its features.

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  • We do have a C3 Runtime SDK. You might want to port it over. This looks good and having it on the faster and more efficient runtime, the better we can take advantage of its features.

    You're right!, I'll port it as soon as I can :D

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