Hi, I just got a discussion topic. Today I tested my game via my phone (iPhone 6+) and strangely found that when I hit an enemy and make it plays a hurt sound using Play at object, all of the sounds randomly start cracking and it was even worst for the next upcoming sounds.
I also tried to analyze if a cloth moving or high-pitch sound overlapping with a low-frequency sound and audio with timescale caused this, but no. I figure out that using Play at position(Enemy.x, Enemy.Y) instead of Play at object solves this problem.
I'm not sure if this is a bug or I don't know well about those two audio functions.
"I tested on chrome & safari browser"
"Enemy that I said is not a single sprite object, it is a family object type."