xuniversox's Forum Posts

  • It's really simple I'm trying to use an iframe to navigate to my project directory which has webpage files in it and have iframe show the webpage at runtime.

    However their is no documentation on using expressions to dictate a file path in construct 3 .

    Like is it file://game-project-name//index.html or http:game-project-name//index.html or something else

    why is this not documented properly gosh sake with all the options for file path dictation this is silly, rule number one -> frequent improving documentation is the best documentation and it can be fun and artistic too even if you don't need documentation it's still important to have full as possible documentation and never stop until you reach the limit including adding solutions to many common or uncommon problems and possibly going further then that preferably.

    I love construct 3 and scirra by the way.

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  • jobel hit that one on the nail : )

    Sebastien

    Thanks for that interesting perspective of a individual person learning and figuring out style

    I would enjoy very much and would much prefer a simplified and much much more elaborate manual

    that shows solutions to the obvious problems and prehaps abit more because who wants to sit in the unknown spamming google too find an answer if they can avoid it with better manual I'm not expecting a complete handhold but enough handholding that anyone can figure out the rest of the problems using their own mind , emotion,etc for the most part 99.999% of the time preferably and ideally, this I feel is my real issue with the current situation of tech manuals in general unfortunately in some cases including construct 3's manual sorry.

  • I'm trying to have 3 sprite related groups of several objects do similar things but also have different graphics independently.

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  • Try that I think random behavior or object type :), might work not garenteed though sorry...

  • Hello how do I group objects into a single object and reuse them for similar things but independently of each other for example:

    say I have a independent set of objects and I want to copy and paste them so each independent group of objects are independent from each other rather then having to redo everything for each group of objects on the event sheet too much, hopefully that makes sense?

    What is the most simple way of doing this.

  • Is it already supported, I have tried it maybe I wasn't doing it properly and thank you for that shortcut.

    I hardly ever read keyboard shortcuts now I'm paying for it -_- lol

    Thanks so much ashley, great product and I'll definitely try to keep you posted on little nibble problems that could do with a fix "if they need too this time" Hehe, ->clueless I am<-.

  • The teal selection boxes could be dynamically resized to be more relative to the size of the object it is linked too.

    Oh! and when selecting objects on different z depths it would be nice if the actual object on a lower z depth I've got my mouse over is picked instead of another object that is above it , "if that makes sense".

    It's annoying trying to click a block below a drawingcanvas object on the layoutview and the drawingcanvas keeps getting clicked when I just wanted to click the block underneath it do you see what i'm saying : ).

    Oh and yes, when moving objects it would be nice if we could use the arrow keys to move objects in the layoutview instead of relying on just the mouse all the time would be great for accurate alignments.

  • I find it very difficult to mouse select objects on the layout view unless I lock objects but even then it's still get's alittle flakey and non-intutitive is their any chance we can see a upgraded mouse selection system?.

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  • The theme is nice but it does look very minimalist and places where it has titles for each section their's no background color change

    which makes it all merged I think it would be nice to have it so that each title in each section has a decent different color so we can easily see the title

    without searching through text and makes it look more professional in my opinion.

    I noticed that when I went to go add an event for a sprite object the items highlight color turquoise green is not textually centered .

    I've got a subscription also : ) one issue I'm having is their's no manual explaining all the the correct audio formats and correct picture formats,etc

    to get the best quality representation which is very important for detail orientated individuals .

    I'm also having the issue of gamejam license that others have experienced just to put that out their .

    Other then that I'm enthralled by the quality of this game engine I could not careless if it's on the web browser

    personally for me I like that it is means for those who want to play my game they can just run the website link

    and if they really want the game offline they can download a zip file extract it an run the game from their

    and it's that easy literally all I've gotta say is wow , if their was a time that I could actually finish a game project

    this might finally be the one!.

    Laurent If you are an indie developer and or hobbyist then I think you are okay with the personal license

    but if you were someone like popcap or betheseda then you'd definitely need a business license

    Id however like to hear it from the official developers mouth though to be shore : >.

    Oh humanity theirs a fair amount of hate towards the Construct 3 game engine.

    I think Construct 3 is vastly superior In terms of UI design then Construct 2

    but I personally like construct 3s UI by a far margin compared to the slightly more weak Construct 2,

    Having a runtime app would be more fun and personal though so I'm looking forward too that.

    Everyone doesn't have a choice in this development of Construct 3 by the way it's merely a feedback loop that honestly I would say rarely

    leads to actual implementation so all this but hurt drama going on is fairly pointless .

    Scirra Team are taking a well informed risk but I will say that paying yearly is better then monthly for my case but I think

    their should be more choices and options and no limitations attached depending on which one you pick .

    Other then that I can't see myself not using Construct 3 unless the development goes sour for some burdening reason

    aslong as my game idea's can be made in it.

    ZakChaos

    I have to say that bad capitalism should never ever be allowed and the mentality you hold for allowing product makers to sell their product for any hugely unfair price really allows for that so I think we have a right to say that we do not want to be paying for more then we should unless their's a fair reason for it .

    William Henry Bill Gates III is a philanthropist he's making tons of money and only giving what he needs

    not going to extraordinary lengths to cure common pitfalls in all kinds of research that he could be doing .

    Jeff Bezos wants us all in a monopoly in space around the earth

    Eric Schmidt is an asshole the list goes on an on.

    These are not what you want to be supporting.

    I vote for all options that are comfortable and easy for the developers and users fairly and equally.

    Id say one off payment would always be nice but not with a huge price tag

    id say a yearly subscription of small amount would be good enough if not better for scirra and some users personally

    id say a monthly subscription will just help their userbase alittle more and satisfy some of the airy heads

    id say a DLC model is a unlikely idea but if the price is a lot cheaper 5-10 pound per dlc update every say 1 year and the aesthetic were a lot greater maybe

    The best method would be to let people decide how much they want to pay within fair bothways limits and within fair both ways timeframes

    and provide decent rewards that don't effect the user experience negatively but effects it positively and then not reward gating them apart

    from the initial subscription just giving them free digital stuff

    that is always evolving and getting better they should be more like very productive , fun , aesthetically pleasing plugins,etc and

    deeper behind the scenes stuff then keep evolving and branching out from their

    without burdening others in the process.

    That result could possibly lead to a smaller income of say maybe up to a million dollars or pounds whatever your currency is more or less

    every month and or every year or whatever but a much more consistent and stable userbase and a lot more passion and activity

    then you can just charge a small one off price again every significant number version

    Construct 4 , Construct 5 aslong as it's worth the upgrade just for that extra income and I don't think many people would

    be pissed off with paying for alittle work right ?

    Rewarding your users in evolving intelligent not going to steal your money intentionally ways is always the better way slower but fast in the longrun

    it's not badly captalistic because we are paying you for the work in return we are getting a piece of software and free stuff.

    I will have to pay the subscription if their is no other option so and paying yearly for me is much better then paying monthly.