XpMonster's Forum Posts

  • You mean you want to put it somewhere, but can't, because it doesn't take integer?

    You need to convert your integer into a string:

  • Congratulations on your progress! The feeling must be great when you release it into the world :)

    1) Timeline is the best pick. After its introduction there are not so many reasons now to create your own custom event-based trigger scenes.

    2) In terms of coding not much difference, but surely tile-based games have their own approach to cutscenes. I suggest to look into other games of similar genre to see what looks good and what doesn't.

    3) You should have invisible "camera" sprite to which game would switch on trigger scene & follow that instead of player. You could use then timeline on your camera object to move it.

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  • Just put Players in one family and transfer information from the family.

  • I'm sorry xD I made timescale to 10.0 so I would test it faster xD

    It was updated again...

  • Updated

    Now it count minutes & seconds.

  • drive.google.com/file/d/1uQUo2X0Qz6VdkAmqi-AV-Xm46NrVOteD/view

    I have made a slight improvement to Timer based on how your game works.

    Now you can see the Time in which you answered your question after you confirm your choice.

    When you start each question - Timer Stops & then Starts Again.

  • No wonder it doesn't work.

    Delete this event & your Seconds variable. Then add one empty event & action:

  • Show event which changes text to current time.

  • No. Duration.

  • I see.

    I thought your Questions must have been answered in Fixed time. People sometimes do that in Quiz games.

    Seems like you only need Timer to measure time. Then in SetQuestion write instead of time system expression: infinity

  • You can find it in Event Sheet "eCamera"

  • For your save.

    X (any) - is index of your question

    Y (0) - Player answered right or wrong. Stores boolean: 0 or 1

    Y (1) - Timer in which Player answered the question

    Also don't forget that On Timer 'Q' would also have to trigger checkQuestion function otherwise if your Timer run out your array would store 0 (because Timer didn't run)

  • Have you read & viewed everything in this Multiplayer Manual?

  • I mean sprites which will be placed on top & on the bottom of your list object. So your scrolling listbox always fades in & out of them.

  • You will need one sprite in two copies (0 & 180 angle) with Destination Out blend mode.

    Both List & Sprites must be placed on one layer above 0 with "Force Own Texture: On"

    If you will need help with lists then here's the link to a very good example of simple list made recently by Laura - LINK