XpMonster's Forum Posts

  • There's no map function or any analogue to it in C2 as far as I remember.

    But If your health is on the bar and you want it to represent current percents there's good & easy formula for it

    (235/100)*Hero.Health [/code:3jermzim] Where "235" - width of health bar
  • Try running your game on any other computer with lower specs.

    I can't vouch for Xbox One performance as haven't got to test any game there, but can say that far more often it's we developers who are to blame for poor performance.

  • Hi. First of all disable all scrolling you already have if any.

    Create event "Scroll to X" (in the System) and set it to "scrollx+0.01" (you can change the last parameter to control speed of scrolling)

    Don't forget to add "Scroll to Y" as well and set it to "Player.Y" (so screen would follow him when he falls or jumps)

  • I'm completely with you on what's to "shovelware" part.

    I know most of those pretend to be indie-developers, but they're not true indie. True Indie is all about expression!

    Expressing yourself without giving a damn about what the world will think of you or how much you will earn because of it if at all. That's the only freedom man can achieve in this life.

    I don't say of course that Indie should be low-quality. For example I just can't help myself when I make games too simple or leaving gameplay part somewhere behind for the sake of my hidden point - I just delete project no matter how long I worked on it. As even being in passion to express something I can't finish the project that doesn't seems to me as good playable game.

    In 2011 I was a child that started to use Construct Classic and made games in my region back when it wasn't popular. I developed and released some shitty games without any thought of expressing anything. Just for fun.

    I have purchased Construct 2 in early 2014 and since then I haven't finished any game. It's all my self-searching ;(

    There's no regret of purchasing C2 as it helped me develop my skills, understand myself and finally get to the project that I believe is the most important for me. So even if I won't finish this one on Construct 3 because of engine's limitation (probably on export part as really interested in consoles) I still will be able to transport all I have done to any other engine. Unreal is the best engine for me to move if necessary as there's certainly no need to stay on one position with Game Maker, Stencyl and etk. My project won't be any better on any of those and so won't I.

    I say let's give Construct 3 a year. We have to pay 50 dollars only for this try. Construct 2 for it's first time was rather ugly for me after Construct Classic.

  • matriax

    I've uploaded it to my dropbox

  • Thank you very much for .capx and kind words!

    Hope it can work with other my features which can be tricky sometimes.

    As I said my project is huge and sometimes I'm not sure that I can creature all things.

    If I'm successful in half of the year or so I'll start taking someone for paid work. That of course if my main work goes OK and I can afford such investment.

    Especially programmer is of my interest. So maybe your knowledge is not perfect, but it is sure as hell better than mine.

  • Haven't seen it yet of course, but does sounds cool when you say it.

    I'm currently in very early stage of my game and it's a huge project. First tech version includes root features for it and this is one of them.

    I may sound too ambitious sometimes, but I most likely die than won't finish this one. It's been beared in mind for too long and I have done so much already -_-

    I'll make sure to include you in early alpha testing. You won't hear of it soon tho.

  • ,

    Hello! Don't want to bother you, but have you by any chance created something?

    I would be OK with just what I'm after. Can get editor working by myself.

  • For visual then I searched, but this fx ain't working for me.

  • Or not. Actually stretching picture is nicer. Would be even better if I had something like 3D box plugin from CClassic.

    Tried to achieve something good out of Q3D, but it takes whole game to be made on it and combining it's not an option.

    There is still some use to this 2.5 effect, but it comes with a good deal of fps which for my project is always a tightrope. Should keep a close eye on it to don't make every-player's-horror.

    Well maybe 3D elements or pseudo-3D elements is not a great thing to lose. As I'm pretty sure I would use UE4 if I wanted beutiful 3D game with as many polygons as my grandma's calculator can carry.

    Pure 2D!

  • Thank you. It's a very useful plugin as I see by examples. It's just what I was looking for.

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  • This is amazing plugin for which I probably could find a way to use in TDS game. Can you share a copy with me?

  • Looks promising.

    Is there any possibility of changing the look to create a building for example?

    I mean is it just one picture stretching itself into whatever and if calculated could be changed by editing picture to make buildings look like in GTA I?

    That's extremely important for me as I do make TDS game and if this appears to be true I could make great things with this plugin as long as all optimized.

    Would be a real shame if I couldn't do what was in the game of year 1997.

  • Good tutorial. Constructers with proper knowledge should understand it well enough.

    When do you planning to write next part?

  • Thank you!

    I'll check it out later. Anything related to map editor could be helpful to me as well.