XpMonster's Forum Posts

  • lucid

    Ashley

    OK. I've purchased Spriter now.

    Now I'm certain Ashley should make feature for C3. There's little use in Spriter without it.

    I can see how spritesheet method can be better for simple characters on middleground & all background staff, but it can't do for more serious work.

    Also Spritesheet method somewhy refuses to work both on C3/C2. I've done everything using your instructions with different models (Grey Player & Wonky Skeleton) and still nothing.

    Using latest stable Spriter and C2 / C3, latest version of plugin for both.

  • Yeah I just tried to use Spriter for C3 and couldn't, because I didn't purchased it yet to export in spritesheets.

    I will when Ashley does feature he did for C2. Thank you for clarifying this.

    This will very much help me, but I can wait a year if needed. In worst case I can always fall back to C2.

    Here so much work I can't even think of animations right now.

    For the sake of building their projects, big companies with their vast resources can always just build their own Construct.

    Let's look at UbiArt by Ubisoft.

    In Youtube videos they show how Rayman was built with it.

    What special you can do there,

    Add 3D objects (All or most bosses in Rayman. Maybe can be done in Construct with Q3D)

    Make use of middleware engines like PhysX (look for Cloth-like physics on Water. We have Box2D and can find alternative on the forum. Also you can create some cool things with WebGL effects)

    Create bone animations (All 2D animations in Rayman. We have Spriter for this, but yeah...I would really love to have it inside like in Construct Classic)

    No wonder Ashley once used Rayman as example to talk about optimization

  • It's probably not a good idea to invest work in features which may or may not ever exist. I can't promise if or when any of these features you hope for will be implemented.

    We can do all that I need in ?2 so what's the problem with C3?

    No matter. I will achieve what I want regardless.

  • Great to see this one for C3.

    I need ability to change each part manually like any Sprite object. Make frame animations, load pictures from URL, adding effects and other.

    I'm building all my project in hope this will be here.

    I won't need it most likely for regular characters, but protagonist must have great deal of customization.

    Would be really nice to have it in Spring 2018. I have tons of work to do before that anyway.

  • Thank you for a link.

    Just started to create proper Camera in my project and MagiCam helps a lot.

  • There was nice MagiCam plugin by linkman2004 which is very reliable and full of features.

    Plugin helped me to finish some part of my own work that fixed problem of floating numbers.

    Totally +1 to support "Canvas by R0j0hound" - Amazing plugin I played a lot with, but requires very smart use to get into any finished project.

    Also need Spriter in my late development stage (which is very far from it), but already know the answer and have no worries.

  • linkman2004

    I'm ain't asking here. I DEMAND for your amazing MagiCam in C3 ;D

    Great work! Very reliable in the work!

  • Don't think array is required here in any way.

    If that's as simple as it sounds you can just create global variable for all levels.

  • plinkie Suggested right. In 8-direction there's no disabling of solid collusion. It can be disabled only if 8-direction disabled. Also in case of manual movement like "Move at Angle", "Sprite.X+10" collusion won't work.

    When dealing with collusion and having some issues always recheck:

    *Make sure Solid "enabled"

    *Make sure collusion with Solid objects enabled in Behavior you use for moving object

    *Check collision polygons (in left-bottom of image editor) both of moving object and solid. It may be not be the reason of objects not colliding, but often reason of incorrect collusion. So don't forget always to check this one if something wrong.

    Also making moving object to rotate towards mouse if that's the one that should collide with solid is not a good solution.

    It's better to use invisible object for collusion with solid and visible object for everything else set to be in same position as invisible one.

  • Well if your program will be more like thing we had in Construct Classic I would be more than glad to purchase it! Best of luck.

  • InvokeDownload works perfect and can save *png.

    Why would you need to use anything else?

  • Don't think I follow what you mean then. If you don't want him to move freely then just return everything from my first reply.

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  • It's not something you do when beginning with game developing. It will take a lot to understand the process if that's your very first experience.

    I can only give you a tip that if you want one object (enemy sprite) to have different actions that would depend on his own condition and interaction with the player you should use "For each" condition (In system) often in combination with the unique identification variable for each enemy (If your enemy build of few sprites for example).

  • Same. Delete all scrolling, but now create event "Scroll to object" and set it to hero.