XManBG's Forum Posts

  • Bump

    Hello I'll use your asking to include my concern too: To use a Sprite for animation, I have to have an Animation Set, and Animation Frames of course. I couldn't find a possibility to create the Animation Set as an Action, and to add some Animation Frames to it during the same Event (just before the next Action "Load Image from URL").

    Is it possible to make an animation by using Load Image from URL??

    What if a Sprite does not have any Animation Frames yet??

    Cheers

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • :) Nice, thanks

  • Please R0J0hound, here some more detail from my observations... maybe you could find some time to take a look... ?!

    Simple Project: just the Canvas Plug-In and a simple procedure to draw a line with every mouse movement.

    Link to HTML5 uploaded: HTML5 Site

    Link to C2 r132 CAPX: CAPX

    You can try this at home: start moving the mouse over the Canvas Object and observe the memory amount needed for the browser application. I took two screenshots, one from Chrome (version 27.0.1453) operation and one from Mozilla (version 21.0). Both behave the same: crashing after memory full.

    Links to both screenshots: Screenshot 1 Scrrenshot 2

  • Hello Construct 2 Team, following suggestion:

    Would it be possible to expand the Sprite Object properties in that way to use also Project Files as image input??

    Sincerely

  • Hm, last time I thought that the problems are coming from JS minify option only, but unfortunately I was wrong. Also without minifing, the Canvas makes Chrome and Firefox stuck and crash. I'm sure, that the situation is connected to the continuously improvement of C2 and its newest versions, because I didn't observed problems before a month or two. And I like the Canvas Plug-In and I'm using it strongly in all my ideas.

  • Yeh, I noticed too, that the C2 JS minify makes on HTML5 export the Canvas Plug-In buggy. What could it be - the Plug-In code or C2 itself?!

  • I would say "no, you can't do it for the complete sprite!", because a picture or sprite has normally not only one color, which you could read out. Every point of that picture has its own color and alpha.

    But I'm giving here my +1 vote for such an expression, which returns the RGBA values of a sprite Image Point number, i.e. the Origin or the custom Image Points under Edit animations...

  • Thanks and yes, I know, and if Scirra minds it, I'll remove the link. Anyway that's a temporary solution until its real implementation.

  • Following the firebelly's note, I allowed myself to take the original Sine behavior, extend it with the Sine Reset function and re-pack it. To be found for download HERE

    Please extract it directly into a new directory: ...\Construct2\exporters\html5\behaviors\sinx

    Restart C2 after that. The new behavior appears next to the standard Sine and would not be replaced after C2 update.

  • Dear Ashley, the video card is type ATI Radeon 9600/ X1050 series. I'm not sure about the drivers if they are absolute last stand. It is matter of fact, that I'm not expecting extensive regular driver update for that old video cards.

  • Link to .capx file (required!):

    Sorry, unable to save the CAPX file due to C2 crash every time I add Adjust HSL to the sprite.

    http://

    Steps to reproduce:

    1. Create new project

    2. Add sprite

    3. Add WebGL Effect to the sprite: Adjust HSL

    4. Run project in Chrome

    Observed result:

    Construct2 uses 100% CPU

    Error messages in chrome, pictures added below

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error1.png" border="0" />

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error2.png" border="0" />

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error3.png" border="0" />

    Expected result:

    HSL should work

    Browsers affected:

    Chrome: yes (Version 27.0.1453.94 m)

    Firefox: no (Version 21)

    Internet Explorer: checked with v 8 - not working with an error message, number 3 above

    Operating system & service pack:

    WinXP SP3

    ATI Radeon video card

    Construct 2 version:

    R132 32bit

  • its posible to draw freely with the mouse, when i try it only do straight lines from the left corner top

    https://dl.dropboxusercontent.com/s/y9asncfrt721jey/mouseCanvasDraw.capx?token_hash=AAG1GHw-Rje_LPt7R6v14V8GLwW1PJ6kV2xDS7dXH_c0GQ&dl=1

  • Dude, you are welcome to adapt the CAPX to your needs. That was the reason, why I have shared it. Thanks for sharing it back.

  • Hei, thanks for your feedback. Changes done, use the same links in the first post.

    Faster input was already provided by the mouse wheel - try to rotate it over the properties, i.e. Spray Cone step is then 5 deg. It is working for every property with a reasonable step. Sorry for not giving a clue about that anywhere on the page.

    Actually I'm missing the Tooltip option for mouse over a Sprite (and I'm a bit ashamed because too lazy to implement it from scratch). Actually this option exists for mouse over a Button.

    ON-OFF feature improved, now it is working properly. I don't need to resize the buttons, because you can now click everywhere on a particle spray to turn it on or off, including the small button on the bottom of course.

  • Hi together, I've designed that little tool in order to ease the C2 Particle Plug-In parameter selection. If you have some suggestions about optimization, they are welcome. If you do some modifications of the CAPX, please just share them with everyone and let me know.

    Particle Control Center

    CAPX