Um i dont think its possible to have construct to count the animation within a sprite. But the question I have for you is what effect are you hoping to achieve and do you have any example you wish to clone ?
there are objects that are breakable, and unbreakable (they are seperate animations) its like if there is no breakable left game overs etc
probably using AnimationFrameCount expression.
i think it only counts the frames in animation :/
something like this maybe?
thanks dude, i guess that will work