Xenovia's Forum Posts

  • Yes, but it works for platform behaviour, i want it with drag and drop behaviour. With drag and drop, you can drag it outside the box

  • Try this.

  • No i didnt mean that

    i mean little object can move inside bigger object , but cant go outside it.

    Also bigger object doesnt move.

  • Hello,

    Can i avoid an object leaving another object?

    Thanks

  • Why didn't no one mentioned about GTA series i doubt. I think GTA San Andreas,GTA 5 and GTA 4 are best games in the world.

  • You're welcome. Good luck.

  • My bad, sorry

    Make "compare two values" like this, not as a sub event

    it should work fine now

  • you did the "compare two values" event false. the think you did is "greater or equal". change it to "less or equal"

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  • thank you all for help, i have solved my problem.

  • add a sub-event for 'every 1 second'

    "system -> compare two values -> monster.count, less or equal, (the limit of its amount you want)

    so this means system will only spawn that object if its count is less or equal than your determined amount

  • Okay i am looking thanks!

  • Hello

    I dont know how to explain with writing, so i am explaining with pictures:

    I want this box to fall, so i added it platform behavior, and after falling, it seems like this:

    But i want it to turn when it falled at the corner of other box like this:

    Am i able to do this? Thanks!

  • Greetings,

    In my android project, at every start of layout, webstorage sets local key "save" for level number. And at the start of menu layout, system sets "Save" global variable to WebStorage.LocalValue("save"). And when you touch continue, it should load your progress. It works on testing properly, if you refresh and touch continue, game loads your progress. but when on android, it doesn't load when you close the game. on android you cant touch continue after exiting game although you play several levels. (you cant touch continue when you haven't played an episode yet)

    but when you touch continue without exiting game, it loads where you left.

    Does anyone have an idea why?

    Thanks in advance

  • Hmm ,do you have an idea for what should i do?

    Thanks in advance

  • But after finishing first level, system substracts 1 (as you see in event sheet 1) from save and "compare variable 'save<1' should work.