xDNKx's Forum Posts

  • 13 posts
  • Hi everyone!

    Well, the subject tells the story - I'm trying to get the camera feed on-screen via User Media plugin on iOS (Compiling with XDK) but have no luck yet.

    No reaction on "request camera source" action and "Support user media" condition gives negative respond.

    On Android, btw, it works perfectly, which gives me a little hope

    Will appreciate any ideas and advises

  • BYTE alpha demo results and progress so far

    Firstly, I would like to thank everyone who tried the alpha demo. When you are building a long-running game in spare time only, the feedbacks (especially, positive ones ) from the community are natural fuel, that helps you keep pushing forward.

    I also want to thank the community of GameJolt, Gamin.me and XGM in person, because the most comments/play sessions comes from them.

    The results themselves are pretty neat - it turns out that we are making something meaningful and even enjoyable, which is very cool. The most complaints were about chat system and mistakes in level design (already fixed in build 0.5.7). So in future major public releases the chat system will be redesigned to be more intuitive, less annoying, and without stopping the gameplay. We plan some changes in scan system as well, because the current implementation is almost useless on levels with many elements.

    Now, about the current progress.

    As you can see, we remade an antivirus, so it looks more aggressive now. But most importantly, the work on the multiplayer side has been started! I really can’t tell you much about it, because right now we have a veeeery blurry vision of it. But as soon as we test and clarify anything, I will let you guys know in an instant.

    And yes, we plan to go open beta with multiplayer! So soon you will be able to hack your friends or being hacked!... Well, not very soon, actually, but cheer up! We have some interesting meta-stuff in our pockets to show you in the near future, so stay tuned

  • Socialization on the move!

    Now you can follow our one-of-a-kind cyberworm simulator on IndieDB and GameJolt!

    Next, we have just released a standalone build of the demo (no more crappy web-browser stuff!). As promised, it supports Windows, macOS and Linux. You can grab the latest version here from our site.

    And last but definitely not least – we got our very first “let’s play” video!

    You can watch it below:

    https://youtu.be/XY0WRm2L_TE

    A big thanks to Fellow Player for his time and funny comments ;)

  • This looks pretty cool - really digging the graphic style

    ~Sol

    Thanks! But of course, there is always a room for improvements, so the game will be (I hope) prettier in the future

  • Aaand new version 0.5.7 is out!

    We added a couple of “user-friendly” improvements to...well, improve “friendliness” of the game:

    • Firstly, the stuck-detecting system. From now on, your cyberdeck will show a warning message each time worm gets locked.
    • On-screen controls reminder. Just in case you got amnesia or simply tired of reading tutorial chit-chat.
    • Small fixes in level design for smoother experience (including the annoying one on Level 11 “9s Bit News Blog”)
    • Lastly, many typos have been ruthlessly eliminated. For great justice!

    As always, you can play up-to-date BYTE alpha demo here: dividebyzer0.com/byte

  • A few gifs from BYTE alpha demo release

    More about the game and link to playable alpha - in my signature

  • Hello everybody! Dividebyzer0 team here.

    ..aand we are happy to introduce you the BYTE - our current work-in-progress game about hackers, networks, and cyber-worms, for PC/OS X/Linux.

    alpha demo<<<

    Controls: Arrows - moving worm on the grid Spacebar - downloading R - level restart Shift - scanning mode D/F - zoom-in/out

    BYTE – is a top-down stealth-puzzle game, where player controls a sneaky cyber-worm and performs some malicious deeds in the network of the near future.

    Main gameplay may kinda remind of “Snake” from your old Nokia phone: every time you steal valuable data, your cyber-worm is getting longer, which makes it harder to control and evade anti-viruses.

    A game is worth a thousand words, so we’ve prepared a little alpha demo for you.

    It’s demonstrating not only the game mechanics, but the graphics and music/sounds (still subject to change, though), as well as the bit of a story, which takes part in full version of the game’s plot.

    BYTE OST on SoundCloud

    Plans for the future

    We are planning to add asynchronous multiplayer and economics to the game (say “goodbye” to release anytime soon).

    Right now, the vision is this: players will able to make and upgrade their own levels (or “servers” in game’s term), store and sell data, and most importantly – steal data from one another. The multiplayer part is always-on and completely integrated in singleplayer experience, so you will see on your global map story missions as well as other player’s servers.

    Aaand thats it, for now.

    Desperately waiting for your feedback, guys

    Have a happy hacking!

    Stay tuned with us via: RSS feed and mail subscription on the studio’s website:

    Dividebyzer0.com

    Facebook page:

    fb.com/DividebyzerO.team

    Twitter page:

    twitter.com/dbzteam

    Private questions? Shoot’em at

  • em.. hi everyone.

    Jus' found this topic - but it's better late, than never, da?)

    So, me wanna show you guys what we have built for the jam.

    A little story about smart vacuum-cleaners and dumb homo sapiens.

    Enjoy.

    http://www.newgrounds.com/portal/view/641177

  • Dude you really have a timer problem...

    Even if I skip the intro, the lil cube-things move at a painful speed

    Just read this page and get it sorted out

    Woow, thx for great advice, man!

    Funny thing - I remember myself, when I was reading c2 manual, my thoughts on "Delta-time" topic were: ohh, come on, I'm gonna skip this one - what a boring crap!))

    Anyway, if I'm not mistaken, all movements in game now frame inde.

    And as always, don't forget about cache cleaning.

  • AT LAST! Now, you can skip this god-damn intro! Just hit spacebar!

    And just in case... You have to clean your cashe in Chrome in order to play latest version of the game.

    AND don't forget to check your application cashe, too! To do so, just go to chrome://appcache-internals/ and remove any links to dividebyzer0.com

    * all links to offline version Pixel Unchained also updated.

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  • Ahh, dat technical problems... I hate it as well, as you do, guys! Honestly!

    A little advice:

    ~ If you are trying to play on grandfather's netbook - thats a bad idea.

    ~ If you are trying to play, while rendering CG for new "Transformers" movie - thats a bad idea.

    I know, it's a strange a little, that Battlefield 3 and tiny 2d browser game has the same system requirements - all thanx to ass-like optimization made by me. Anyway, we will try harder on optimizing next time.

    Don't know if it helps, but here is offline version of the game (for Win):

    pixel.zip

  • Hellooo!!!

    Just to the point - here's our humble debut. We call it "Pixel Unchained", and this is a tiny 2d adventure about..amm... well, let's say, it's about awakening. Sort of.

    We made it basically on c2 with a number of other progs (ps, cubase and most important, Notepad++) in about 4 weeks.

    Bad luck, we can't post Pixel Unchained in Scirra Arcade, because of strange restrictions there. So we decided to roll out it right here, in da forum.

    It has some rough edges, but I hope, you will enjoy it!

    *works with Chrome ONLY*

    Here we are: http://dividebyzer0.com/pixel

    Offline version (Windows): pixel.zip

    Feel free to comment/critic/abuse

    -----------------------------------

    • DNK,

    chieftain Dividebyzer0

  • Hello everyone!

    Long story short: I developing a platformer game, with human-like main character. Gameplay inspired by classic side-scrollers, like "Contra", with a couple of modern features.

    As one of this features, I want to make rocket jumping...but I really close to drop my hands down on this...

    The goal is to create rocketjump effect, like in "Quake" games: for example, if I shoot at wall, an explosion must push me away in opposite direction; If I shoot at floor, it should push me sky high upwards, etc.

    already tried:

    1) Making hero a physic object, with "Impulse towards angle" action on contact with explosion. Works well, but hero can't be "physic" and "platform" at the same time (at least, not in my case) - looks very buggy.

    2)set Vector Y on main character on contact with explosion. Weeellll, it is work in some way, but that's definitely not what I want.

    -------------------------------

    Many many thanks in advance for any tips!! ^_^

  • 13 posts