xanxion's Forum Posts

  • Hello everyone,

    I've been wondering if anyone has succesfully created a "match 3" puzzle game in construct 2?

    There a a lot of html5 match 3 games on the internet with source codes.

    But i have only seen one single example on scirra.com made by "Rex.Rainbow"

    However, its kinda buggy, and lags a lot! (and really complicated with loads of plugins/behaviors)

    Is there anyone else that has done of of these funny games?

  • i dont see anything with a bejeweled kit?

  • Hi everyone,

    i would like to get some ideas for a Hidden Object game we are working on.

    Here's some screenshots:

    [attachment=1:3l0yuiim][/attachment:3l0yuiim]

    [attachment=0:3l0yuiim][/attachment:3l0yuiim]

    Features now:

    Hint System (to help find object)

    Animated avatar (tells the story of the game)

    Choose between languages

    And you can test the game here:

    http://spiloghygge.dk/premium/beta/

    There's only one scene as of now, since we are still figuring out new ideas.

    Would love some suggestions to minigames, or cool features.

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  • Thanks a lot for the help, i think this is the best method so far!

    Much apreciated, saved me a lot of time!

    Cheers!

  • Ahh, so i just make an instance variable on all the objects in the family, and then pick all "instance variable" ?

  • No problem, but thanks anyways! it was nice of you

  • I have quite a number of objects in the family (more fruit)

    So i would love a solution that makes it easy to do.

    Anyone else has an idea?

    I'll upload an capx later if someone will take a look at it.

  • Anyone got an idea?

  • Hi everyone,

    Im having a problem with a family.

    I have 2 objects in the family.

    A "lemon" and an "apple"

    however, i have copied them in the layout, so there is 2 lemons, and 2 apples in the game.

    How can i pick both lemons in the family, when i click a single lemon?

    i really need your help on this!

  • Can you post the capx?

  • Looks really good, great job! alot more fun and engaging!

    Looking forward to more updates!

  • Any news about the game?

    i was wondering if you wanted to share the bubble mechanics?

    Just how you made the connection between colors, and make them stick and so on?

  • Thanks for the answer Doc Ai,

    But i used the fade behavior on the objects i want to destroy after a certain amount of time.

    However i also found out the the system wait time is pretty good at this.

    Im just wondering whats the best one to use perfomance wise.

    Im not really using the fade behavior for the "fading" effekt. But just as a means to destroy that particular object after a certain amounts of time..

  • hmm weird, your optimization is not really working it looks like.

    Did you just rearange your events?

  • Works now!