WPGamer's Forum Posts

  • So I've been playing around with a game using the Autorunner template and I've ran into an issue that I can't seem to figure out.

    This only happens after I export to my phone. When I tap the screen to jump, the game seems to stutter for a millisecond causing the layout to basically stop really quickly then resume moving. It's enough to notice the glitch, but not enough to ruin the game, but I'd still like it to not do it.

    Any ideas on why this is happen?

  • Fixed it. Somethings different with the way 8.1 handles Skydrive. I usually have my games stored in Skydrive as insurance in case my pc blows up. In Win8 I was able to save and load to/from the cloud, but with 8.1 I can't load from the cloud onto VS. So moving the folders to my HDD fixed the issue.

  • I think I might still have 2012 on here

  • I updated to 8.1 today, and in the spirit of updating I grabbed the latest beta for CS2. However, now VS won't open my project. Is the WP plugin compatible with the new beta, or do I need to find a work around?

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  • WPGamer No current way to do that. For the leaderboard size thing, that's very odd. Is this a Windows Phone App? If so, I take it you followed the Windows 8 App steps to get it to that point?

    Yup. LIke I said it's not thta big of a deal, but it would be nice to get it a bit bigger. Also, not sure what the line is across the middle of the log in box.

    <img src="https://skydrivee/redirresid=8E251787E4B890F5!6799&authkey=!AOjbm7qvj1xj_7g&v=3" border="0" />

    skydrive.live.com/redir

  • Mayfly WPGamer, you mention you have the latest version of the Clay.io plugin, but are you using the latest version of the CocoonJS on your OS? If so, are you on Android or iOS? Unable to replicate in the latest CocoonJS on iOS.

    Neither haha, I'm exporting out of the windows phone. The size is manageable, but it would be nice to have it a tad bigger so it's 100% clear.

    Also, is there anyway to have the login screen come up and automatically go to the guest login screen? I've been getting a lot of Anonymous and I think people don't know that you can just go to guest(even though I've told them haha)

  • Has the size issue been fixed? The log in and leaderboards for my game are pretty small. You can still read it, but it can be difficult.

  • WPGamer You need to change it in the manifest file.

    The AppManifest? I've done that as well but still get the error with my certification pdf that the app's name in the games hub is still WPPlugin for CS2.

    he application's name on a device is a generic name WindowsPhonePlugin, and does not accurately represent the application.

    That's the error

  • WPGamer what happens if you export as HTML, upload, and open in Internet Explorer on Windows Phone?

    Not sure haven't tried that yet.

    On a side note, I can't pass certification with my first game still cause it keeps saying that the app's name is still "WindowsPhonePluginforCS2." Which it shouldn't be, cause I've changed it in the app properties. Unless there's more places I have to change it?

  • It wasn't, but is now. Still doing it however. It doesn't do it when I directly debug through the CS2 exported folder(granted then I can't play it cause the game starts halfway down the screen.)

    Not that it matters if I can't get my damn game to pass certification...MS needs to stop making this so frustrating.

  • All my image files are just sitting up at the corner of the screen. Even the invisible ones. It starts happening after I move my images and my runtime over to the project folder. I was having this issue last time with the clay.io files not being in the right place, but this project doesn't even have them, and it's the third new folder I've created using the one in the plugins zip.

  • skydrive.live.com/redir

    Any ideas what caused this? haha

  • <img src="http://img51.imageshack.us/img51/274/jex9.png" border="0" />

    Yea this happens when you forget to add existing files to your images. Anytime you make a new sprite or anything you have to add them again. I've ran into this a lot just cause I was to excited to see my project on my phone haha.

    • Movement - The demo uses platform behavior, but only because the game is in the style of a 2D side scroller. For more traditional point-and-click adventure games, you'd use path finding in conjunction with other processes (like z-ordering of objects).

    Could you get any more specific on the how for your movement? I've been looking to use a similar control scheme with my next project, but after playing with it can't seem to get anything working as smoothly or as consistently as yours.

  • Sweet.

    On a side note, has anyone ran into issues with their game freezing on WP8 devices? It seems to work well on my pc when I test, but testing on my phone will sometimes freeze the game at a certain point. It's also more likely to happen with Vibration on.