WPGamer's Forum Posts

  • WPGamer what ad provider are you using atm? I just built my own C2 plugin for that purpose yesterday, it may help you out.

    I'm using Pubcenter currently, and by using I mean that I got it all set up like two days ago lol

  • totherwheat here is the correct path to my WP plugin: exporters\html5\plugins\WindowsPhone

    Is yours correct?

    I've had similar issues with other plugins.

    What I ended up doing was moving the stuff from

    "plugin: exporters\html5\plugins\WindowsPhone\plugin"

    to

    "plugin: exporters\html5\plugins\WindowsPhone"

    After that CS2 was able to get it working.

    Also, Hen, any ideas about when Ad support is coming? Looking at VS code makes my brain want to explode(thank god for CS2 and your plugin), so I can't figure out how to get the ad to only come up on certain screens.

  • Has there been a fix for this yet? I've not put any of my sound files in, and C2 keeps locking up when I try to import any of them.

  • I'm working on the menu for my game, and the vibrate/sound buttons aren't working. I just have a simple on/off for them so nothing too fancy.

    However, when the sound is on I can't click on the button to turn it off. If it's off I can turn it on though.

    The set up goes like:

    System: Sound = 1 | Sound_Icon: Set animation to "Yes"

                                   Audio: Set silent

              Touch: Sound Icon | System: Set Sound to 0

    System: Else | Sound_Icon: Set animation to "No"

                          Audio: Set not silent

              Touch: Sound_Icon | System: Set Sound to 1

    I tried adding a "Toggle Once if true" but that didn't work. I also changed the "Else" to "Sound = 0" and that didn't work either. Not sure why it isn't though.

  • Ah, I see. Thank you.

  • So, the events are being triggered so fast that my action of "+1 to Single" in the venets isn't getting done quick enough? Cause wouldn't making "Single = 2"(thus not meeting the requirement of "if Single = 1") cause the events to stop?

  • I'm pretty sure I got this right, but something doesn't seem to be working for me. Below is a copy of my event string for singles. The thought is that when the ball hits a part of the field it enables the variable Single. When that happens the bases are filled accordingly. For some reason, on certain layouts I've noticed it gives the right bases output, but the score changes when it shouldn't be.

    I assumed that's cause when one variable changes(like 1st base) then it triggers another event, but all the events change the "Single" Variable to 2, so wouldn't that disable all events under Single? Or am I missing something?

    <img src="http://s24.postimg.org/vatlx6pt1/image.png" border="0" />

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  • I just did this with my game. I wanted to test out a specific part of my events and wanted to copy that part of my game to another project for tests.

    To copy objects, you have to copy the sprite on the Layout window, and paste it onto the 2nd layout window.

  • Indeed, it's my first major game project since playing with RPG maker a good 12 years ago, so there's bound to be a few mistakes.

  • Derrrrrrpppp...Found my issue, apparently I had another sprite with a "Scroll To" Behavior on it. So when my camera followed the projectile's (X,Y) it would split the difference I guess. I deleted the behavior and all was working well.

    Already having easy fix issues, and I haven't even started on my variable strings or made my offensive AI..le sigh.

  • I've got a projectile shooting at X velocity, and I want the camera to follow it after an event trigger. Which that alone is all screwy cause the Scroll doesn't move fast enough(but I'll figure that out with Lerp stuff).

    However, I can get the screen to scroll towards its X location up until about 2600 units, then the screen just sits there at that X coordinate. I can't seem to figure out why the screen won't go past this point in my layout even though the Camera sprite that it's scrolling to is about 1000 units further. The layout itself is about 5000 units, so I haven't ran out of layout yet.

    Fis one problem only to cause one more, I forgot how much of a pain this can be haha.

  • Yea, the camera doesn't center on my camera object, not sure how to fix that, but I'm sure I'll figure it out...

  • I may play with that idea as well, but I found a work around for it.

    Now I'm having issues with scrolling to a physics item that's apparently going to fast.

  • Bump? Still looking if anyone can think of something that could help out.

  • I've been playing around with an idea, and I can't seem to figure out one part of it.

    Imagine kind of a sling shot where you pull back from an origin point and let it go. Except when you let it go it doesn't launch anything it just pushes past the origin point a little then back to the point of origin. Think sort of like a pendulum at rest.

    I've been trying to figure this out, but I can't seem to get it to work for the life of me. Any help would be appreciated.