Wossi's Forum Posts

  • Thanks for all replies! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here is my other solution with a type of "light mapping". It's a little bit more of dynamic as a simple sprite, but the lights will be shine in the adjacent room.

    https://www.dropbox.com/s/10847ox199nqw ... t.jpg?dl=0

  • LittleStain: Ok, but this solved not my problem. I edit my first post.

    I have several rooms. For example in the third room (right on top) you have a "daylight" and a lamp. In the first room (where start the player) you have another lamp. The green line are ShadowCasters.

    jojoe: Thanks for your edit. Before I trying the ShadowCaster and ShadowLights, I used "Parallax Lightmaps". Its only a Sprite (created in GIMP), but this was not good for me. I want more Dynamic.

  • I had a ShadowCaster and ShadowLights, but once I use a second ShadowLights, appear no more shadows.

  • Hello there,

    I would like to add several light sources and generate dynamic shadows. I have already tried with the ShadowCaster and the ShadowLights, but without success.

    So far I have the following sequence:

    https://www.dropbox.com/s/nqvjn0okwsg8e ... s.jpg?dl=0

    ...and here is a screenshot of my map:

    https://www.dropbox.com/s/ys8h90arbqibb ... n.jpg?dl=0

    The green lines are the ShadowCaster. The Layer opacity is 100% and I will see all black. <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Can someone help me there? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • LittleStain: The Persist behavior is exactly, what I want! Thank you very much.

    ~closed

  • RamPackWobble: Thanks, but this isn't what I want. The basic savegame support stores all of settings, also layer visibility, opacity, positions, etc.. I need another solution.

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  • Hello friends!

    I have a map, called "Players House". The player can switch on and off the lights. When I turn on the light, leave the map and return later, then the light is off. How can I keep the setting, which the player has set? Thanks for anybody help.

  • yay actually the 'every tick' isn't necessary

    Yes, that's right!

    [attachment=0:2l1paapt][/attachment:2l1paapt]

  • Hello,

    I'm looking for a solution to make a simple glow effect. Look at the picture:

    [attachment=0:2nuuw69m][/attachment:2nuuw69m]

    In the red zone, I use the horizontal and vertical glow effect for the layer (but in the corners it does not look nice, it's to hard). The green zone is just a sprite (create with photoshop, more soft). I would like the red marked areas look like the green. how can I implement this with c2? I do not want to create this effect with photoshop.

    Thanks for help!

  • codah: that's it, thank you!

    [attachment=0:3ir18tq3][/attachment:3ir18tq3]

  • No, it must work with "dt *" or something.

  • Hi guys,

    I would like to make a "Fade Effect" for my players. When pressing a button, is the opacity go from 100 to 50. I need a smooth transition here. How can I implement it? Thanks for help.

  • Thanks, I've found a solutions here:

    scirra.com/forum/viewtopic.php?f=147&t=101378&p=764990&hilit=flappy+bird#p764990

  • Hey, thanks. But, if I use the "System Else" condition, I've become an error like "Not valid here"...

  • ...hm, I want to make:

    • if player is falling = rotate down
    • if touch on screen = rotate up