Wossi's Forum Posts

  • Hey,

    i'm looking for a plugin or any solution, to make a radial blur effect. Can anyone help me?! Thanks a lot.

  • Ok, nobody can help me?!

    I have added two screens of my event sheet, because i don't want to upload the original *.capx file (more than ~60 mb)

    So, this code works on start of layout: https://www.dropbox.com/s/01etrayx5n4ir ... mapper.jpg

    ...and this on every thick: https://www.dropbox.com/s/nar7ain7bcljv ... -paths.jpg

    I think the "canvas plugin" has a poor performance on larger maps. Is there another way to represent shadows? Can I optimize the code so that the light points are generated only when I really need it or can I scale down the canvas object (currently a size of 2000 pixel) and pin it? I hope someone can help me! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hello,

    i have a little problem with the following plugin. I use this plugin for dynamic lights and shadows:

    viewtopic.php?t=64239&start=0

    ...and here is the *.capx file:

    https://www.dropbox.com/s/8szoexmh8j9rm ... adows.capx

    The plugin actually works quite well, but I would add static light sources. In the demo you can see that "target" (e.q. flashlight) always has the position of the cursor. How can I add static light (e.g. lamp) now? I hope you understand and can help me. Thanks a lot!

  • > That's was my first idea, but how I can control UID's?

    No need to make anything messy like that, here is one way to do it: door example

    C-7 Isn't that exactly duplicating what UID's are meant for? :)

    Oh thank you! I can not tell you how grateful I am to you! You make my day! Thank you very much! ;D

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  • That's was my first idea, but how I can control UID's?

  • Hello, I have some problems with the doors. How can I control multiple doors individually? Thank you for your help.

    Here is the *.capx file:

    dropbox.com/s/lw4wpwajvpgxge3/Door_Actions.capx

  • Thanks for your statement ;)

  • : Ah, thanks... i will be fix that.

    Sorry for my bad english but i used the google translator :[ I mean, when you play the game: Can you control the player as you imagine it or you have any problems with the doors?

  • : Ok, i have fixed the problem now. The player can goes to the second floor and back to first floor. But when the player goes back to the first floor, then i can't see my "debug console" - it's hidden or what is wrong?

    P.s.: Oh, before I forget, can you could test times whether it is okay for you to control? I've tested with some of my friends and they told me that the doors are a problem.

    THANK YOU FOR YOUR HELP! :)

  • : Hey, thanks a lot! It works really nice ;)

    What can I do with the player comes to the next room and back again. How do I do best?

  • Hello everybody,

    i have some some questions about my project. How can I install a global control for players movement and how can the player goes to the next room?

    Here is my *.capx file:

    dropbox.com/s/lv7toz3ypqorjkk/Demo.capx

    I hope someone can help me. Thanks a lot.

    Best regards,

    Wossi

    P.s.: My biggest problem of this project is: When I start the game, i will start on the second layout... how can I fix this?

  • Ok, I have updated my *.capx file now:

    dropbox.com/s/tu7w1fsx71q1ylw/RPG_Pixel_Movement.capx

    But, how I can remove the angle of player? Can anyone help me?

  • I think, I have fix it: dropbox.com/s/sk93ly28g16ec7k/PinABoxPhysics_Fixed.capx

    Now, the player can go to the box, press spacebar and the box will pinned to player. But when the player is standing on the box and the box will be pinned, then the movement is no longer working correctly. How can i fix this problem, now?!

  • Ok, I have the function "is on collision" > "pin it to object" - here is the *.capx: dropbox.com/s/521hi5sl64dux3l/PinABoxPhysics.capx (now with physics)

    The box is now pinned to player, but I have no idea how I can control these with the spacebar like: "press spacebar" > "pin to object" and "press spacebar again" > "unpin"

  • Ok, so I would like the following:

    If the player is to the right or to the left or on the box and press the spacebar, then the box will depend on the player. The box is then exactly follow the player's movements. Without delay. Only when the player again pressing the space bar, the box is no longer the player.

    Sorry for my bad english.