Wookyz's Forum Posts

  • 4 posts
  • If I need to see how the game is doing, I will make the game file available.

    Thank you for your help.

    https://drive.google.com/open?id=1JN5HWPTjUkIUvbK61q55j7EG7tZJOqBZ

  • Sorry for the delay. The method you showed is exactly what you needed. However, when I went to apply it to my project, I found it difficult, because the objects are in motion, this was very complicated.

    If you can better understand the logic of your programming, I feel that I could solve this, thank you for the answer.

  • Hi peoples, I'm developing a mobile game that consists of connecting dots. I've researched similar topics, but none can solve my problem.

    Problem:

    I have difficulty connecting points after a collision. For example, I did the part where the player colliding with the object creates the line of the object in question until the player's finger / mouse.

    This is what I currently have.

    That is the problem that I have faced.

    Every time it collides, the Line object is created from the star to the blue point, but I can't definitively create the line from one star to another.

    If I could identify the number of collisions it would be much better.

    I hope it's understandable

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello Guys, Hi guys, first forgive me my english (it's google translator). So I've been having a hard time simulating the physics of super smash bros as a whole, especially the ricocheting of the characters.

    I wanted to know a practical way to make this game, it means that if anyone can make a basic .capx available to me so that I can better understand the mechanics, I would appreciate it.

    Thanks for everything.

    Oh sure! This is my first time posting to the forum, sorry if I make a mistake.

  • 4 posts