wonamik's Forum Posts

  • Have anyone done it so they know for sure 100% that it works?

  • Are they doable with C2? Is it complicated to do?

    Is there any tutorial or something available?

    Does it work good or just "kinda" work?

    Iam broke and this job would mean a lot to me so if its possible then I will do what it takes to learn.

    Best Regards Wonamik

  • Hi guys,

    I been offered a game dev job, but my games need to be able to do the 3 following things:

    1.Tracking code (Google Analytics/Flurry)

    2.Ads (Admob for instance)

    3.Google Play services (Achievements and Leaderboards)

    And if I understand correctly C2 can only use google play in the browser and not in mobile apps. Is there any way around this? could I use Ludei or any other software to achieve these 3 things?

    Best Regards Wonamik

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  • Thanks guys:)

    Best Regards Wonamik

  • How do I add outlines around the text?

  • Really? hmm. well do like this then

    make an event, "Start of Layout" - action - "Set Value" and you can set the value again

    Let me know if it works or not

  • Like in some games when you enter a new area you the game loads (loading all new content) and then when you enter the new area it runs smooth.

  • Also when starting a new layout there is always a few seconds of framerate drop in the start, if anyone know how to fix this too then I would appreciate it a lot

  • Hi guys,

    I been optimizing my game like crazy and its now running nice at 60FPS, EXCEPT when triggering surten events for the first time.

    For example, when hitting an enemy for the first time on a layout it will be a small delay, but then the next time I hit an enemy it works fine without any problem.

    So my thinking is that I must be able to simulate that event somehow in the start of the layout so that when I actually hit the enemy for the first time it run as smooth as when I do it a second time.

    any idea?

    Best Regards Wonamik

  • Also, you can just set the vector y to 0 (since setting the max fall speed will not take care of when the player go upwards)

    I did this for both X and Y and it solved my problem thank you so much, have a great weekend both of you.

    Best Regards Wonamik

  • Hi guys,

    I am making the hero start climb automatically when he collide with a ladder. and when touching the ladder I disable the Platform Behavior, but when he jump of the ladder and enable the Platform behavior it still has the same value it has when grabbing the ladder.

    For example: If the hero was falling fast when grabbing the ladder then he will fall super fast as soon as he gets of it.

    If he was grabbing the ladder from the right and get off the ladder to the left then he will first go to the left THEN to the right for a short second.

    So any idea what to do?

    Best Regards Wonamik

  • same way you did in the first layout. when creating a Event you will find your variables under System-global variables.

  • Its solved

  • he also get stuck in the air when hitting a wall walking left, and sometime run up the wall when hitting a wall walking left.

  • Hi guys,

    I am making a platform game where the player is walking automatically but you can switch which way he is walking by key presses.

    Anyway, what I did was using the platform behavior and set the speed to 0, then I created some events that looks like this (see link below).

    And when the player is walking into a wall while walking left he starts to bounce up and down and acting all strange, thats why I added so that he should stop when walking into a wall but it didnt help, any idea what to do?

    http://tommystudier.webs.com/eventsheet.png

    Worth to point out that I have had this problem since starting to make the game thats why I started to remake the eventsheet from scratch but the problem is still there.

    Best Regards Tommy N