Drastic performance increase on your capx..
delete all animations going left (they are the same as going right, just mirrored) and set your sprite to mirrored if facing left..
(Is 26 frames for walking really necessary?)
Crop all sprites in the image editor - the origin point will stay where it was..
The faded trees in the background will look just as good if the sprite size is much smaller and the sprite is scaled, if that's not what you want create a tiledbackground with one tree and stretch it..
Almost all events on the hero-controlpage are done every tick, by creating subevents with conditions the amount of code Construct2 has to read can be drastically reduced..
But your biggest problem are your sprites, too big, too many and all have collision activated..
Although I'm trying to optimize, it takes a lot of time..
the thing is the game is getting made for the Wii U so I have to make the sprites quite big since the game is going to run at 1080p.
But if I turn of collision on all of them it should improve it a lot right?
Thank you for taking the time to help me.
Also The images look a bit rough around the edges when playing the game, is there anything I can do about that?
Best Regards Wonamik