wolfmanyoda's Forum Posts

  • Good to hear, thanks!

  • "The more apps that you submit before the deadline, the more chance you have of winning. We will notify winners by July 31st 2013."

    Yes.

    I'm a little concerned about my second app. It was certified and placed in the store on the 17th and I emailed Andrew but I never received the confirmation email from him. I'm hoping that he's just busy and will get around to it.

  • Joskin, did you follow the directions for GDFMaker on this page? It worked great for me.

    msdn.microsoft.com/en-us/library/windows/apps/hh465153.aspx

  • This works for me. I can copy-paste a Sprite from one instance of Construct 2 to another. (It also works if you open two projects in one instance of Construct 2.) What is it you're trying exactly?

    I made my game for the Windows 8 competition by using the Template:Auto Runner and after I got it working the way I want I decided to copy and paste the items needed for Windows 8 games(Share button, Purchase button, etc...) from the Windows 8 template.

    I just did this with my game. I wanted to test out a specific part of my events and wanted to copy that part of my game to another project for tests.

    To copy objects, you have to copy the sprite on the Layout window, and paste it onto the 2nd layout window.

    Ah! Thank you, there is my problem. I was trying to copy(Ctrl+C) items from the directory tree in the Projects panel of the first instance and pasting(Ctrl+V) into the Projects panel of the second instance.

    Copy and pasting from the layout worked, I should have figured that out myself, but thanks to everyone who helped!

  • Hello there!

    I tried to open up two instances of Construct 2 with different projects in each, hoping that I could copy a game object from one project and paste it into the other project.

    This did not work.

    Is there a way to do this so I don't have to re-create objects that I want to reuse? Perhaps an "Import from Project" option that I couldn't locate?

    Thanks!

  • Cool, I didn't realize I could do it that way, thank you.

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  • Awesome, thank you both.

    The layer was transparent, so changing that fixed it.

  • My wife,myself and our 6 kiddos.

    (awesome photo here)

    6 kids, thats fantastic! If my wife and I had the room and income for it we'd have a dozen.

    Enjoy them, they grow up so fast.

  • Wow, there are some really talented artists on here.

  • Hello,

    I'm trying to change a layer's background color to random colors.

    I have 3 global variables: r, g, and b.

    I have a System event set for every 10 seconds.

    I then have 4 System actions:

    Set b to random(254)

    Set g to random(254)

    Set r to random(254)

    Set layer "background" background color to rgb(r,g,b)

    But when I run the game the background does not change.

    Any advice? I looked but didn't find a Layer Refresh or anything like that.

    I'm using 254 in my random because I'm assuming it's zero based, please correct me if I'm wrong.

    Thank you!

  • I guess it's not a bug, it's operator error.

    I tried exporting a blank project and it suspends fine so I had to have screwed something up in my app.

    Sorry for the confusion.

  • Yes, a windows 8 app, thank you.

    I will file a bug report on this.

  • Since I got my first game working I wanted to run it through the windows app certification kit to see how well I did.

    It passed everything except for suspending:

    "Application Error: Application Suspend was not detected for application App. This could be because your application failed to suspend correctly."

    I tried running the app and switching to the desktop while Task Manager was running but the app never suspended.

    Any suggestions on how to correct this? I'm on r126.

    Thanks.

  • Well I rebuilt the game from scratch and this time it ran. Not sure what I did wrong before.

  • Hello people!

    I've been working on my first game using the Windows 8 template. Just a simple game that works great from Construct 2 but exporting is giving me problems.

    I followed the directions to a 'T' I believe. I set the name, author, and description before exporting and also set test mode off.

    Then I opened it up in Visual Studio and created a test certificate for it. F5 and away I went...almost. The main screen comes up but it tries to Share something and I get an error message in Visual Studio:

    ========================================================

    Unhandled exception at line 13050, column 4 in ms-appx://aeefdae0-55d0-43be-9e27-2d837796b7d6/c2runtime.js

    0x8001010a - JavaScript runtime error: The message filter indicated that the application is busy.

    WinRT information: The share flow is not available at this time

    ===============================================================

    Not really sure what that's all about but then the game then closes and will not reopen.

    My first brilliant(at least I thought it was worth a shot) idea was to go back to Construct 2 and remove the first two actions that deal with sharing. I also deleted the ShareButton, PurchaseStatus, PurchaseButton, and PausedText from the project. Why? I don't know, I'm flying blind here with no experience.

    Export again and now the game doesn't even get to the main screen, I get a black screen and Visual Studio gives me nothing.

    Any advice would be most appreciated. I read through 5 pages of results searching for "Visual Studio" but I didn't see anything similar.

    I'm guessing I made it worse by deleting things but I saved a backup.

    If you made it through this long post, thank you!!