WixeyWinsock's Forum Posts

  • Hi,

    I'm having real trouble getting the "CarSpawn" function in this game to work. The function operates properly on start of layout but after the first car object has been destroyed, it doesn't spawn another object. I've found on the few occasions it does spawn another object, the bullet angle is always 0 instead of 180. Any advice would be really appreciated.

    https://drive.google.com/file/d/1J6hpW7r671qRxkuIBpQf9_Snx0IaE94_/view?usp=sharing

  • Many thanks, dop2000.

  • Hi,

    I've been trying to make a game event where a character displays a random sequence of objects which the player then has to click on in the correct order, like in the sample image. Even a simple c3 file would be extremely useful if anyone has the time.

    Tagged:

  • Thanks, lionz.

  • Hi,

    I have one particle object set to one-shot. It isn't supposed to appear until an event is triggered, but no matter what I do it also spawns a few seconds after the layout starts. Setting it to invisible makes no difference.

  • Hi lionz and calminthenight,

    Many thanks for your suggestions, it's working now. :)

  • Hi,

    I have the following set up where the "thud" sound should only play once when a sprite lands on an object from a certain height. Instead, multiple instances of the sound play on impact (there are multiple instances of the same object). I tried adding Trigger once but it didn't help.

    Tagged:

  • Hi,

    I have a pair of sprites that are pinned "rope style". How do I get the sprite that is "following" behind to gradually move closer to the sprite in front by decreasing the pin distance? I assume I need to use "set pin diatance" but am unsure what to put.

    Tagged:

  • Hi,

    I'm trying to get a sprite to move to another sprite object and then stop moving. The sprite moves to the object but then continues moving and hovering over the player sprite. I've tried manually setting Move To to disabled, and removing other sprite behaviours (platform and two types of sine), but nothing works. Here's a screenshot:

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  • Hi dop2000,

    I just found another event further down where I'd forgotten to include "pick nearest", it's only selecting one instance now.

  • Hi dop2000.

    Here's a screenshot. Sometimes the sprites rotate even though they're offscreen. I tried adding and inverting "is outside layout" but it didn't work.

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  • Hi,

    I have a setup where a type of sprite can be rotated 90 degrees clockwise or counter-clockwise depending on whether S or D is pressed. I'm currently using "Pick nearest to player sprite" to rotate, but sometimes more than one sprite rotates if there's multiple instances of them on screen. How to I pick only one instance at a time?

    Tagged:

  • Hi Ashley and calminthenight,

    Thanks for your input. Everything seems to be working normally today. I can't explain it as I tried clearing the cache and restarting the router yesterday and it didn't help.

  • Hi,

    I've suddenly run into multiple problems with Construct 3. I exported a game last night without any issues, but today the game refuses to load in either Preview or Debug mode (it hangs on the "loading, please wait" screen.

    Clicking "Watch" in debug mode gives a message about this option not being available in the free version, which is weird as I'm using the paid for version. Trying to export to NW.js gives an "Export failed" message. Chrome's browser console gives a string of errors:

    drive.google.com/file/d/1VDLcZTbKtLGd9qkWpp0hSCM08hMtuxWB/view

    Preview and Debug work on Incognito mode, but trying to export gives a "unable to write to storage" message. Cleaning the cache doesn't make any difference. I haven't had a chance to test Edge yet but none of the above issues are happening if Firefox. Any help/advice would be greatly appreciated.

    EDIT: I tried exporting a couple of game demos from the start page and got the same earror messages. Is Chrome the issue?