WixeyWinsock's Forum Posts

  • Hi dop2000,

    I recreated the setup in a new project and it worked, so something must be preventing the behaviour from disabling in the existing project. How do I add the Browser Log action?

  • Hi dop2000 and BadMario,

    Thanks for the reply. The physics behaviour is still refusing to disable but that might be because I haven't set the subevents up correctly. Is this right?

  • Hi,

    I have a couple of objects with the Drag and Drop and Physics behaviours.

    I'm trying to get it so that the physics behaviour is disabled when the objects are dragged onto the pink area in the screenshot, then enabled again when dragged onto the yellow area. I've tried "object is overlapping" and "on collision with" but the physics behaviour stays enabled. Please help.

  • Thanks, oosyrag.

  • Hi,

    Is there a way to share an in-game screenshot via Twitter?

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  • Many thanks oosyrag and VikasSanstha, this was just what I needed. :)

  • Hi oosyrag,

    Yes, both variables are strings. I've had another go but I'm still running into the same issue. It works when the first object is clicked but if I select objects in the correct order after this (for example, if the correct order was "0123" and I input "1123") it doesn't trigger the animation on the first "correct" object clicked after the incorrect one.

  • Hi,

    Is there a way to reverse the above sequence? As in, display the animation for the wrong order is displayed when the objects are clicked in the correct order?

    I can almost get this to work but only after all the objects have been clicked, not after the first clocked instance. I've tried using "Compare variable: clickedOrder not equal left(correctOrder,len(clickedOrder))" using "equal" instead but this didn't work.

  • Hi,

    I have a setup where a background image is supposed to tween 180 degrees for every 10 points scored. There's a global variable called "Cycle" which increases by 1 for every point scored. When it gets to 10 it's supposed to trigger the tween. It sort of works, but the tween movement it incredibly slow, even though it's set for 2 seconds. It plays at the proper speed if I add "trigger once" but then of course it only triggers one time. How can I fix this?

  • Hi,

    I have three instances of the same sprite in a row, representing how many lives a character has. When a life is lost the sprite instance furthest to the left is destroyed. How do I make them respawn in reverse order when an extra life is gained?

  • Thanks dop2000, changing the frame worked. I should know better than to post when I'm tired because I overlook things like this.

  • Thanks dop2000, that was just what I was looking for.

    One last question. I have a row of four instances of the same sprite. When one is touched it's destroyed and is replaced using an instance variable, but this doesn't work if the sprite is playing the different animation. How do I get it to respawn?

  • I've run into a minor problem. How do I get a different animation to play if a sprite is clicked in the wrong order?

  • Thank lionz, it's working now.

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