Many thanks, MrClifford.
Is there a way to trigger the above event by tapping/clicking another object? Using "on destroyed" doesn't allow me to select "on tap object" and using "is touching" doesn't seem to work.
Many thanks MrClifford. Is there a way to trigger this after the pink bubble object has been destroyed? I've tried using its instance variable as a trigger, "is onscreen" and "is visible" inverted but none of these have worked.
Hi MrClifford and tarek2,
Many thanks for your help, it's working now. :)
I just wanted to ask, is there a way of destroying all onscreen enemies at the same time?
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Hi tarek2,
Here's a link to the demo: drive.google.com/file/d/13HdpUkWvtJfTzTAWC4aDtbQwwJreRIwG/view
I removed a lot of layouts so the demo contains only the minigame. Removing other layouts doesn't seem to have affected anything else and the issue I posted about is still there.
Hi,
I'm working on a minigame with the following layout:
Enemies are supposed to spawn from the pink and green spawn points, but during test runs enemies only spawn from the left side of the screen. Also the enemies spawned from the bottommost and topmost points don't move towards the central character. I'm using the following events, please let me know how to fix these issues:
Thanks Maverick1912,
I changed the tags but the issue is still there. The sound effect don't toggle on/off and music still plays when I start the game even though I can toggle it on the title screen.
I've been trying various methods of toggling my game's sound and music separately but am now completely stuck. I can get the title screen music to toggle but as soon as the game starts, music starts playing again. I also can't toggle sound effects on and off using 'set muted/paused' despite including tags.
drive.google.com/file/d/1kqSfBAP1h2SeuKurt91OIFyqJryO3giB/view
I can't work out how to toggle sound effects on/off. Using the "toggle silent" action works but it silences both music and sound effects. I've tried using "set muted" using tags, but I might be implementing it incorrectly as sound effects are still playing.
Many thanks, dop2000.
I'm working on a small credits section for my game and have set a music track to play on start of layout. The other two credits layouts have the following setup:
Whenever I go back to the title screen an identical music track starts to play over the one that's already playing. How do I get this to stop, as I want the track to play continuously in the background?
Many thanks dop2000, there was an object on a global layer.
Thanks again dop2000. I've noticed a minor issue where the Virus Total and CritterCount text objects look misaligned on level 2. This is the only level it occurs on and I can't work out what's causing it.
Is there a way to get a different cutscene to play after completing level 5? Even with the new global variable it still plays the one in the included event sheet.
My game has five levels and is supposed to play a cutscene after a level is completed, just before the next level starts. Using "go to next layout" doesn't work, and using "Go to layout2/3 etc" stops the game from progressing to the next level as it always loops back to that level after the cutscene finishes. How do I get the game to progress through the levels in the right order?
drive.google.com/file/d/1TiO0fYw3v7zVe_GcHsmJmYQNpUhlzFNh/view
Hi MrClifford,
Thank you so much for this, it takes me ages to really 'get' some of this stuff, you've been a great help. :)