wingzrooke's Forum Posts

  • 10 posts
  • okay, so the area I am trying to spawn in has an x range of 71 to 744, so each object (when it spawns), will need to spawn inside that area, and not the rest of the viewable screen (which has a layout size of 854, 480. So if I understand you correctly, it should look like:

    x=random(71,744) since that is the area I want it to spawn within, or x=random(71, 854 - 110) ?

    Is that correct?

    The object will be onscreen until another icon is clicked, at which point it will destroy and spawn another random object, up to 10 times. I have everything else down, except for the spawning randomly and the random placement of the spawning. The items will be stationary once spawned.

  • These objects are spawning in different places, so I'm not certain that will work...

  • I do have the personal license, it just doesn't show up on Scirra because I bought it through Steam. I tried the formula, but no matter how I enter it it keeps telling me something is wrong. Mostly it doesn't like the "," in the middle of the x formula...

    I tried it exactly as shown above.

  • I have 7 notes, and I only want one to show up on the screen at a time. I think I can do that using a family, but it won't let me enter the formula. Also, how would I make a family - spawner that spawned the different notes at different y-coordinates? I think the formula would be a little different for that, right?

  • I have seven objects I want to spawn randomly, but I only want one object at a time to be on the screen. Anyone know how to do that?

  • I am making a music bar, and I want to set notes to randomly span different positions on the bar, but I want the note to stay in the correct place. I have set the correct y position, but I want it to be able to spawn anywhere between the beginning of the bar and the end (on the x scale), but not anywhere else on the view-able screen. Any ideas?

  • Awesome, I was looking for that plugin download link everywhere! Glad I thought to look at the end of the comments.

  • Okay great, thanks. It seems to be working now, although I'm not certain why the code did not work before and now does...without any changes.

  • I tried to post my screen shot, but it is not working....I also tried to post my screen shot from dropbox, got a message that I am not allowed to post urls? not sure how to get the screen shot posted...

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  • So I am trying to follow the make a platform game tutorial, but for some reason my "set mirrored" to turn the enemy left when hitting the first invisible wall is not working. I have triple-checked what the event sheet says, and it looks correct. Currently for the enemy I have:

    Enemy action = "right"-> enemy simulate platform pressing right

    sub action: enemy set Not mirrored

    Enemy action="left" -> enemy simulate platform pressing left

    sub action: enemy set mirrored

    Enemy on collision with Edgemarker->

    sub event: action="right" -> enemy set action "left"

    sub event: else -> enemy set action "right"

    Is there something I missed here to make the turning actually works?

  • 10 posts