So I am trying to follow the make a platform game tutorial, but for some reason my "set mirrored" to turn the enemy left when hitting the first invisible wall is not working. I have triple-checked what the event sheet says, and it looks correct. Currently for the enemy I have:
Enemy action = "right"-> enemy simulate platform pressing right
sub action: enemy set Not mirrored
Enemy action="left" -> enemy simulate platform pressing left
sub action: enemy set mirrored
Enemy on collision with Edgemarker->
sub event: action="right" -> enemy set action "left"
sub event: else -> enemy set action "right"
Is there something I missed here to make the turning actually works?