wilsonglasser's Forum Posts

  • I don't know what is causing this, I have formated my pc, installed 7, but the same error occurs.

    Isn't important, so I think I can live with that, since it works for my primary monitor.

    Thanks.

  • Nope, same problem.

    I think the problem is some config with the secondary monitor, maybe because of Windows 8, I had some problems with Chrome openning the "right click" menu in the primary monitor when I clicked in the secondary, but it seems that Google fixed the problem.

  • Required two monitors to replicate.

    <img src="http://img197.imageshack.us/img197/7489/clipboard01jw.jpg" border="0" />

    Steps to reproduce:

    1. Try to right click to modify polygons in "Edit image dialog" in your secondary monitor

    Observed result:

    The right click menu don't appear

    Expected result:

    The right click menu should appear

    If you move the window to your primary monitor, the menu will show after the click just fine.

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    123.2

  • Hi, I'm having a problem with that, I can't open the "right click" menu, nothing happens when I click in the editor to apply the collision, in two previous version this worked just fine.

    Could be possible to add an option to import an image without changing the current collision?

  • I added the Water effect to some layouts...

    But because of the distortion it impossible to edit elements in layout until I remove the effect, and add back afters the edits.

    Exists something to just "disabled" effects from editor (Still activated in game)?

    Another thing, is there a way to set "disabled" in game by default?

  • newt Yeah this should not take priority over others important things. Like Ashley said, if you get Greenlighted you could just ask for support from Scirra or Valve...

    But I think the plugin is still a viable option for the future, maybe in the moment when Construct 2 turn to be quite mature.

  • Kyatric

    Like I said, I'm trying to discuss about this... Already know the fact that the API is only for accepted games, what I want to know is if Scirra is planning to support this API in the future.

    Now about the Construct 2 and Workshop integration, is not relevant to the topic, but is with Scirra, plugins are stored TODAY in the forum, tomorrow plugins maybe will be in a repository? And maybe also in Workshop? Why not?

    Plugins in forum restrict some lazy/inexperienced people, more visibility and easy access give people more opportunities to try and support some plugins.

    We already have some app to install plugins, why not an official way to do this?

    And people who use standalone version can just do as always if they prefered this way.

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  • Yes, note-webkit would work for Steam, I'm just trying to discussion the future here, If there's is or not a plan to implement those features. Probably right now is too much work for nothing.

    Other thing is the workshop, not just for our games, but for Construct 2 as well, like adding plugins, textures, sounds though workshop to Construct 2.

  • Yes, this is exactly what I'm looking for....

    You have my thanks.

  • Currently the mouse object have "Cursor is over" event that can help to cover "mouse over/out", but this event is causing a f*king problem for me:

    When using "Cursor is over" to chance the mouse cursor to "Hand", and using else to set to "Normal", everything works fine....

    But when using multiples Cursor is over for the same thing.... others events are always triggering "Else", setting the cursor back to "Normal"

    I can fix this like in this image, where I put the other event in the first event else...

    <img src="http://img89.imageshack.us/img89/9256/cursorisover.jpg" border="0" />

    But with more and more events this become... unfriendly...

    So why not implement "mouse over" and "mouse out"? This way the event will trigger only one time, solving the problem, and helping performance, since one time against an event per mouse move is a very big difference.

  • Sure, but my the question is not if I will get my game to Steam, is more like "if" I get my game on Steam.

    I think for steam users, the possibility to integrate with Steam, even if is only for approved ones... will give Construct more users on Steam.

    At least for me, I will never try to put my game to greenlight if I can't put some steam features after begin approved.

    Or are you saying that games begin made with Construct 2 don't have potential to be on Steam?

  • Almost forgot this one... Workshop integration!

  • Hi,

    Since Construct 2 is now on Steam, what about implement a plugin for resources from steam?

    The plugin should cover some resources from Steamworks API:

    partner.steamgames.com/documentation/api

    Like Stats & Achievements, Friends, User Authentication & Ownership, Community, Cloud and others if possible.

    This way we can made a full steam game, instead a simple node webkit.

    Is this already in plans? Or is just impossible right now?

  • What about steam overlay? Or publish to steam?

  • Yeah... I think that creating the HUD at runtime is the best choice so far.