WhiteX's Forum Posts

  • diegocg

    Very cool, when can we begin?

  • OK, i have this game on PoC stage, there´s a playable level with some bugs but the gameplay idea is there and it´s solid and fresh.

    What i need to take that into the world is someone to draw art for it and we can start a campaing to purchase stock music or hire a guy, if we get them both it would be awesome.

    My target is WiiU and possibly 3DS afterwards, the Alfa will be available to team members, the art target is a cartoony take on China and Shaolin Monks, also, missiles!

  • I have a game that hs the qualities you said before, however, there´s no art for it, would your team be able to provide art for my game?

    I can provide all the info you need

  • Dudes, no reply to PMs...

    Is there anyone else?

  • Do you work on profit share?

  • PM Beaverlicious

  • Answered

  • Hello,

    I have a game in the "proof of concept" stage and i need someone to draw the graphics for it.

    It is a platformer - sidescroller shooter hybrid with a very cool twist, i have a design doc and a compiled proof of concept if any artist is interested.

    Once we have a demo, i�ll crowdfund to pay for the minimum possible (C2, stock music...), the game is not supposed to take in a lot of money in investment but i am sure we can turn a profit.

    The story and basic design guidelines are already set, not that the artist�s input won�t be apprecciated.

    Thank you

  • Hi, i am a construct 2 learner and also a translator, i am offering my services as a translator from english, portuguese and spanish to, well...English, portuguese and Spanish.

    You can contact me by PM or traducao.pusku.com (site is WIP)

    I can work with very flexible fees, take risks with you, do kickstarter and so on, payment arrangements are made case by case.

    Be mindful that Steam and Desura sell in Brazilian Reais now and most hispanic gamers clamor for localization, we have a team ready to translate your jokes and quips to be understood by all three languages.

    Thank you for your time

  • I want to buy that

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  • Have you checked the origin point of your animation?

    I had a similar problem, the dudes kept on appearing inside the platforms, lowering the origin point fixed it for me.

    Another thing, see the platform image point, and if any behaviour sets angle.

  • dirty

    If playa touches enemy

    if "took hit" = 0

    takes X from health

    set animation to "taken hit" (can be flash)

    Set "took hit"(variable) to 1

    playa on animation "taken hit" (could be flash stop) stop

    set "took hit" to 0

    Syntax is not correct, i am very drunk

  • i made it with two solid sprites one back and one front, ship is bound to layout so it wont go outside downwards and upwards, i did not pinned them, i achored them on a layer with no parallax, what is the benefit on disabling and enabling collisions?

  • - No, for the layout is bigger than the viewing camera