WhiteX's Forum Posts

  • I don�t have it wth me right now, will post as soon as i get home

    my logic is not complicated though.

  • Hi, well, i need something to flash before it dies i set the flash behaviour on it and trigger it once it encounters a bullet, the next action is to destroy, well, it does not flash, only vanishes

    Another issue is that i have a four frame animation for an explosion, well, i destroy the bullet and the enemy, spawn the explosion, set the explosion animation to start, if i add destroy the animation it simply does not appear if i dont, the last frame keep onscreen.

  • - it seems that 3 is the best bet, but i am a newbie on arrays

    , for now, it is a singe enemy on a singla platform, tomorrow will be a family of platforms on a family of enemies

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  • well, here?s the thing, the platform spawns like this:

    System - Every 5 seconds

    System - Pick a random "Spawnpoint" instance >> System | Create obj platform om layer 0 at (spawnpoint.X, spawnpoint.Y)

    Doing the same to the enemy will make it spawn, but to any spawnpoint, not necessarily the one where the platform appeared.

    I tried to use it on a container bu when the guy dies, the platform goe kaput and i need it for the player to use

  • Hi, first post

    I have a random spawned platform every 5 seconds, how do i make sure that an enemy will always be spawned on top of it and that he will not fall off while it moves?