Whiteclaws's Forum Posts

  • Oh wait ... that's the wrong capx ! Uhum , Sorry ... :( I lost the last capx

  • No one :( ?

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  • Maybe make our own version of Nintendo Land :D !

  • "Soldier , We have some creeps sneaking on us , Deploy the turrets ! "

    "Rogers , Sir" 3-2-1 *Kaboom*

  • That's the perfect description of this post Nimtrix :D !

  • ...

  • Hello , I'm back with another stupid issue with the array logics !

    The Logic seems perfect ... I want the blocks that aren't glued to other blocks to be destroyed after the primary generation ( = ) . Represented in the array by 2 ... Blocks that are floating around by themselves ...

    *******

    *> = <*

    *******

    Here's a my capx ...

    Hope you can also explain me where is my error , because those arrays make me nervous ...

    Thanks for all !

  • Surely , I'll join the plot , Just Call me and I'm here :D !

  • Yeah ! That would be awesome ! Make a Big Group of Experienced C2 users to make a ( free , just for fun :D ) game that will promote C2 ! Something Big , A hit that we could monetize in further development !

    I'll be sure to participate :D !

  • Don't say that ! The Two ( I think ... I know atleast that towerclimb is ... ) are made on C2 ! That would be a shame to not care about a hit game made in your favorite engine !

    I didn't want to get here , but oh well ... here's the capx ...

    Hope you can see the issue , now

    Edit : Okay , Okay , here's the explanation , for me ... what happens is that the values always changes from 1 to 0 , and from 0 to 1 , 0.5 seconds after switching ,

    0101010101

    -then-

    1010101010

    And finally only 1 block spawns at the top left of the screen ( at the right of the borders ...

    That's what I'm getting , and when I use random , it does the same thing but switches to some decimal values ...

  • Yup ... In all the cases !

    I think we're done here

    Edit : Hey ... Not fair Nimtrix you took my lead !

  • Heyho ! Nice Project ! Keeping an eye on it !

    By the way , lower the opacity of the seekers and light sprites , it gives it a nice atmospheric feel :D !

    Cheers ...

  • Yann , R0J0hound , maybe ?

  • Hey Guys ! Whiteclaws Here ! And today I confront my only fear ! Arrays ...

    But I just get buttkicked !

    I don't know what's happening , I did many tutorials on arrays but I don't understand them until now :( , If anyone could make me an example , that would be really appreciated !

    Okay , I explain ... You know Probability 0 and Davioware Towerclimb , They all generate terrain randomly in a way ... I want to know how ! More Details , I have a layout ... 288, 320 . I need to make half the array indexs 1 and then create some blocks in the 0 indexs positions !

    I tried my best , but my stuff always get buggy and I never get it going ...

    Thanks for all !

    Oh , and no need to comment your .capx , I will need to understand by myself

  • I have 3ds max , And I already know how to use blender ... I'm just waiting for a more powerful PC ! Perhaps the term of "Suck at Graphic Designing " Was a little too powerful :D