Whiteclaws's Forum Posts

  • Hola Amigo ! ( The two only words I know in Spanish :D )

    ---

    Remove the 2nd Event

    ---

    Replace the 3rd Event by ...

    On G Pressed

    == CarreraGt - Spawn Dinamita on layer 0

    == Dinamita - Move to Bottom of the layer

    == System    - Wait 2.0 seconds

    == Dinamita - Spawn Explosion on layer 0

    == Dinamita - Destroy

    Here you go , mate !

    Call me with Whiteclaws if it doesn't work :D

    Cheers

    • C2 *RECOMMENDED* -Editor's Choice-
    • Else *Uhhhmmmm*

    C2 is really easy to handle , and my choice for programming ... For Exporting , I recommend CocoonJS Even if it's not a 1-click export , The Steps are not that hard ( It's just putting your project on your cloudspace and testing it on the official app , and leaving the rest to CocoonJs ... )

    Hope that helps !

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  • Glad you are okay , Hope my uncle is safe too !

    Such a bad luck to be born on the apocalypse day ... ( Yep , he's born december 21 ! )

  • Sorry Johnny ... You Images doesn't show for my ( You saw what I did there :D )

  • Hey Guys ! I made a little example for beginners !

    It's an isometric View Example in 1 event !

    I'll try ameliorate it as soon as possible

    1+ for Blocky !

    Cheers ...

  • ChromeGadget

    squiddster seems to be flown by the questions :D

    Don't worry , Your Awesome Game Dev Super-Whiteclaws is here to help !

    ...

    tip of today !

    You can do that in z easy steps !

    First of all , your gun need to be defaulted to the angle of the player ( By Default , the gun nozle needs to point toward the player view direction )

    Next , Add the following event to your game ( - = Sub-events , * = Action)

    Is Carrying

    • If Player.Angle = 0

    * Set Mirrored to Not Mirrored

    • Else

    * Set Mirrored to Mirrored

    And you are done !

    P.S. The Mirrored action can be found in the Gun Actions Section

    Cheers !

  • Hey , We can't help you like that ! Either post a .capx or do it by yourself !

  • Oh Geez , That should definitively help me ! Thanks Miss Val !

  • You can't , At my knowledge ...

    Try Explaining the issues a little more ... Detail it so I can understand or just post your .capx here !

    Cheers

  • Not Needed Anymore ! Ashley will implement a layout-by-layout loading in the next release ! Stay Tuned In !

    Cheers !

  • Fimbul , Oh Yeah ? Didn't know that !

    We are learning every day !

  • 1- In the behavior options , set " Set angle of motion " to No

    2- The Angle ( Represented by a line on the player object ) should be dividing the player face by two and pointing where the player vision is ... Try to tweak it's image rotation ( In the Image Editor ) !

    If this doesn't solve your issue , post a capx. of your game and we'll find the issue for you !

    Cheers !

  • No Problem :D , Always happy to help !

  • 1- The event sheet should be assigned to the layout for it to work , and you need to take note that the "on start of layout" condition can only be triggered when the layout starts ( You can restart the layout ... )

    2- I Didn't use the functions until now , so I'm not sure ... You could join all the enemies in a family so it could affect all the instances of the enemies !

    Cheers

  • Check out the manual :P

    It would answer to all your little questions !

    Cheers