Whiteclaws's Forum Posts

  • You could also have multiple Canvases using Rojohound's Canvas plugin,

    That would work aswell

  • You could also set a trigger that destroys and adds a point when the animation "Die" finishes. (Just do a for each Enemy every tick)

    That way you get rid of the wait, and the timer

  • I have worked on procedural generation and implemented the Perlin Noise algorithm in C2 in events and in javascript code

    I found out that javascript is much faster than events, just a fact

  • Magistross - Unsigned integers have a Javascript limit of 2*MAX_SAFE_INTEGERS - but idk if they are accessible from the IDE

  • > Just print-screen your sprites or use the snippet tool for windows and remove the background

    >

    So it's impossible to do it in photoshop?

    There is definitely a glow effect in Photoshop, but it might not give you the result you are looking for, you can still experiment though

  • Play around with your sprites origins, make sure every image is centered at the same point, a misplaced origin may give the illusion of movement

  • If you think about it, it is like a metaphor to life,

    Started with two beings and after thousands of generation it crashes down burning just like the earth will if we keep going like this

  • Just print-screen your sprites or use the snippet tool for windows and remove the background

  • One question at a time, and do tutorials, what you are asking is very basic knowledge

  • Yep, your approach is not optimal in this case, deleting and recreating array every tick is basically butchering your fps

  • For each XYZ

    System compare two values array.curvalue=1

    You can then get the coordinates with the Array.curX, array.curY, and array.curZ expressions. Save them to a variable, or push the coordinates into another array if you expect to have multiple locations that have the value 1.

    You would have to go through every point of the multidimensional array every time you wanted to detect that one value, that would take a ton of processing power and would most likely halt your game if your array is substantially big, How do you generate those one values ? Isn't there any way to keep them in a one-dimensional array as multidimensional tokens? For example: "4/2/5"

  • > Its was just:

    > family, for each ordered by y ascending, send to front

    >

    is that still working?

    sorry for reviving this post... but my r240 doesnt work like that anymore for me atleast.

    This was when we didn't have Z-sorting lol

  • For each (Object)

    Sprite is on-screen

    Sprite Animation Frame > 0

  • You could probably do it using the the canvas behavior and PixelAt, I'll see if I can make you an example

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  • You need experience & atleast a college degree in engineering or computer science, depending on your employer

    Ashley, you are self-employed, I'd assume you would hire yourself if you had to hire somebody and you were available