Whiteclaws's Forum Posts

  • troublesum, because most of Unity's users are indies, and we indies can't afford to rent a server 24/7 forever + Mobile games are rarely $ucess, so I can't risk to buy a server for 200$/mo when only 3 players bought the game, tl;dr, it's too risky

  • -Bleep Bloop, Scirra booged-

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  • Give me a hug, man!

    You're awesome

  • A better thing would just have the Set Text when needed, for example, when score is incremented (+1),

    Also, Did you try removing the iFrame, refreshing and setting up the iFrame could be the cause ... Either way, I don't see anything else

  • troublesum, Heck yeah, Multiplayer wasn't invented yesterday, there's many server/client sources on Unity and I think that the C# Standard library offers websockets out-of-the-box, The only thing different is that Scirra host's the servers, as of, in Unity, you'd have to host your own or pay for one

    jayderyu

    That's the thing, Would take some time and knowledge for a newbie to understand the notion of OOP, sure it would be better on the long run, but C2 is an engine for non-programmers, hence the choice of procedural code

  • Actually, Monogames, the IDE many C# developers use (Unity's main language) has a multiplatform export, why wouldn't Unity have one? It's a question of languages

    And also, as said with C#, most of the time, users implement stuff like IAP purchases themselves or create a plugin in C# to do that and sell it on the stores

    Finally, C2 events system is more of a procedural language, as C# is more of an OOP, that's probably why modularity won't work in C2's case

  • No. That's totally wrong

    Wikipedia:

    The purpose of constructive criticism is to improve the outcome. In collaborative work, this kind of criticism is a valuable tool in raising and maintaining performance standards.

    Especially sensitive individuals may adopt a passive, defeated attitude if they view a situation as personal, pervasive, or permanent (see learned helplessness). Others may adopt an aggressive response. In an online forum lacking face-to-face contact, constructive criticism is rare. People criticize the style of writing and grammar, and based on that often make assumptions about the person. They write without consideration for how their opinion will be received, which is not consistent with the idea of constructive criticism. Effective interpersonal communication skills can be helpful to assess the recipient's frame of mind

    Basically, Constructive criticism is pointing out what's bad and how it can be done better, that's exactly what Aphrodite did, point out that she never used the word "bad", but not great and can be better, he gave a suggestion on how to improve performance, and how you can also remove the seams between sprites, he never imposed, he always used the word try, tldr, he never was rude, you took that as rude, maybe because he just complained, but I'm sure it was meant to be helpful

  • liquidsnake

    A way to test your knowledge would be to clone an old game like pacman or gradius without any tutorials, if you can do that then your are competent enough

  • Yes, You would have to find the distance of the line drawn by the player and the distance traveled by the player, from the start of the line

    Then you'd do;

    CircleMaxSize - CircleMaxSize * (PlaneDistanceTravelled/SizeofLine)

  • That's not true

    Op:

    That's overkill, just use a hash function

    For example, you could start with the number two

    Multiply that by 32 and by itself 3 time, you are going to end with a number, give that as a license and reverse engineer it (Divide it by itself and by 32, 3 times) then check if the number is 2 and if so, the serial is decent

    I'm going to try and make you an example later on, because this one is a bit naive, basically, make it as hard as possible for somebody to find the way to reverse engineer your license

  • In a nutshell, you're gonna have to code a shader with WebGL, use the GPU to calculate the physics and link that as a plugin to your C2 project, or you could use OpenCL or Cuda

  • Game maker is older than C2 and has it's own language, the gmscript, you must have some programming experience to use it at it's full potential, the GM users, or most of them, know what can be done and what can't be done, how to optimize and what happens under the hood, that's good and bad, good as C2's target audience is bigger and bad as it's mostly less cultured in computer science, that may lead to bad usage of the engine and blames when even the hardware can't manage it, that leads to many differences between a GM beginner and a C2 beginner, remember, C2 is (kinda) just as GM, a compiler with a GUI and a library, compiling your events into a JavaScript output, thus, limited to what JavaScript can do

  • Ethan, Many Devs myself included made games in 72 Hours for Ludumdare, So that's not really an exploit

  • FirstPerson Megaman on Tigs?

    Nice art btw

  • fongka2

    I don't see where he/she sounded mean, you are getting angry because he found imperfections in the code and gave you constructive criticism,

    Aphrodite was diligent enough to point out many of the flaws in the code and you should thank him

    This is all important advice, and stuff like that can slow down your game if you let it in your code

    All I can say is that if you can't bear somebody pointing out your code as bad then don't expect us to help you

    Aphrodite

    Don't let you down like that, if he wants kind compliments and flowers, he can call McDonald's customer service, you were all right and I thank you for pointing that out

    Bob Thulfram

    Very nice tutorials but I second Aphrodite's Suggestion, may make the tutorial even better, you could even explain why Aphrodite's suggestions are better and help newbies get into the habit of optimizing their C2 code