whalan84's Forum Posts

  • 8 posts
  • Nothing to see with Scirra, as I already mentioned two times, it is about the support in browsers that browser's vendors should provide.

    If they (Microsoft, Google, Mozilla, Apple, ...) don't add the OR HTML5 support to their browsers, there is nothing Scirra can do about it anyway.

    Ok I see where you are coming from for the fact that Construct is based on HTML. And I guess for easy testing purposes it could potentially be necessary for a browser to offer support but come export time it would be hopeful that some form of compilation could happen maybe with something similar to cocoonJS where browsers would be redundant it is more down to a tool at the end which converts the mark up. (This will be Facebook's first dive in to the paid apps app store concept so preferably any end result would be an executable). It may not ever see the light of day with Construct which is a pity in some respects. But there is definite possibilities for it to happen without the need for browser support for instance you can see here with JanusVR http://janusvr.com/site.html it is more than possible to have mark up turned to workable code. If a single developer can make that happen who knows what professional teams could do.

    The concelt of the OR is actually a pretty nice one, not only for games, but also applications (imagine a 3D preview of a house, would be pretty.

    Yes it has started to open my imagination up to many possibilities and this has been one of them. Utilizing a camera such as the Panocam3D http://www.panocam3d.com/camera.html you could potentially open houses up to potential buyers right within a Real Estate Agency's lobby for people to visit many properties in only minutes and to get an idea before even stepping foot in to the real thing. As well as turning floor plans in to a 3D space to visualise yet to be built homes. It is definitely opening up many possibilities for new concepts outside of gaming.

  • Kyatric Trust me the nausea is not a reason to not support the Rift, especially for a 2D game. That is almost akin to saying rollercoasters should not be built.

    As for the fonts this can be an issue but it is due to the resolution of the Rift's screen. The rift is still in it's development phase... the next release (the consumer version, pegged for release next year) will apparently be using 4K res screens and this won't be an issue at all. As it stands the font issues are generally caused by too small of font and looking from too far a distance. If you can't read a font it is usually a matter of leaning your head forward to get a little closer, but any games designed with the rift in mind won't face that issue, I have played many games which are perfectly readable.

    I understand it probably isn't on the top of Scirra's to do list but as a new device with plenty of backing and more than just potential it probably wouldn't be a bad idea for them to put in a little bit of research to see what is possible.

    I personally would love to be able to use the software to create Rift compatible games and I know some people might not see the upsides but I think loads of people will... I can say with certainty Construct would gain many thousands of new developers the moment they added the support.

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  • Sorry for confusion. I mean as they already do have shadows and parallax, I feel as though they are half way there and I think they will add support (as I am sure will HTML in future iterations).

    The Oculus Rift already uses a phone screen right in front of your face... the magic is with the lenses it utilises to view the screen. The motion sickness is hugely attributed to lag on slower computers... the less latency between moving your head and the screen moving the less motion sickness... As time goes on and Graphics cards become more powerful (was a new generation just released by Nvidea this month) this won't be as much of an issue. On an older computer it is akin to being drunk and as things become slower to register with our brain we start to feel a bit woozy. I used it to play Minecraft yesterday (awesome by the way) and played for hours without feeling nauseous but started to when playing some more intensive games as I have a pretty low end laptop.

    As the thing has sold well over 50,000 of the most recent developer kits (dk2) and even Sony is releasing it's own headset for the PS4 (morpheus) it is obviously only a matter of time before it is universal and as Construct 2 makes it so easy to create games, even though they are only 2D, it would be great to see some forms of support so people like my self can still make fun experiences easily without needing to delve in to 3D assets and meshes and more complicated game engines such as Unity and Unreal Engine.

  • Anyone who thinks VR isn't going to happen is not in touch with AR. Facebook didn't buy the company for $2 billion for the sake of it. I haven't seen anything new out there causing this much of a stir since iPhones and Tablets.

    The next version of the Rift which is about to drop is a wireless version which uses a Samsung Android device as the screen / processor. So if Scirra allow for parallax and give us options for creating shadows in their attempts at allowing us to create some depth to our games then I have a feeling some OR support will happen especially if they want to stay with the times... Just a matter of when.

    We don't need XYZ controls on the screen just at least the ability to control the depth of images through numbers. Just the current parallax would work well as is and would be great if it could be taken further to allow images to pop out and some simple background shadow effects.

  • Sure... what is the best way to get this to you

  • This could be complicated but a workaround way could be maybe to use conditions to determine which is more out of the proportion you need, width or height. Also have it update a variable of the original size. Resize the image to fit which ever axis was too large by the most (either width or height) use the original value and the new value to work out the percentage to reduce/enlarge the other axis.

    I am only new to this and I am finding there is usually an easier way to everything but maybe this might help.

  • Hi. How might I allow touch on sprites only on the area not overlapped by another sprite? Currently when I touch it calls the actions from both objects.

    Eg Rotating 'sky' sprite which falls behind the 'ground' sprite. Currently when I touch the ground it is also calling action for the sky which is below.

    Thanks

  • You can test using your mobile browser... this works but you need to set it up following the instructions here... https://www.scirra.com/tutorials/247/ho ... al-network

    (That method requires your PC and mobile device to be connected to the same network ie. your wifi router)

    Also there are services such as CocoonJS here... https://www.ludei.com/

  • 8 posts