WesleyDeveloper9's Forum Posts

  • Greeting Construct 2 users,

    Do you know where I can find a background that will display a high tech city in top view? Do you know where I can find an effect, asset or animation that will display clouds that will pass above the city in top view? Give me the URL address of the website where I can get them.

    Thank you for your time!

  • To Tomycase:

    Good news, the code works! Thank you very much for your help!

  • To Tomycase:

    By coming down I mean I want the sprite located at the top of my layout to move from the top of the layout and then stop at a certain amount of distance at a lower area in my layout. Sorry, I don't want to give my capx file I am not comfortable with this. This is an image of the code that you told me to include in my event sheet, but like I said before it's still doesn't work, so I don't know if you have another idea:

  • To mekonbekon:

    It's still doesn't work. I can see parts of the sprite moving in the upper area of the layout but the sprite is not coming down like is suppose to.

  • To Tomycase:

    I have included the code that you have suggested but unfortunately, the sprite is not moving and stopping at the desired area. This picture represents how my code was included in my Event Sheet, can you tell me where I have made a mistake so the code cannot work:

  • Greeting Construct 2 users,

    Let's say that you give the bullet behaviour to a sprite and then you want the sprite to stop at a certain distance, you don't want your sprite to travel the entire layout and leave the screen. What kind of code can you enter the Event Sheet?

    Here's the code that I have included in my Event Sheet:

  • To plinkie:

    Thank you for your help, it works!

  • To plinkie:

    I don't understand, how to add a trigger for the music?

  • I am trying to make the first music who was playing since the beginning of the level stop and another music start when the boss of the same level arrives. But the first music stop and the second music who is supposed to play when the boss arrives refuse to start. Here's the code in my Event Sheet, tell me if I did a mistake (Please only pay attention to the code within the red rectangle):

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  • Hello Construct 2 users,

    I want to make meteorites fall from the top of my screen to the bottom and cross the layout boundaries. But the meteorites are always moving to the right side of my screen without falling in a straight line. I would like to know if someone can give me a code suggestion to solve my problem? Here's my code maybe you can notice an error within and give me a solution to solve my problem:

  • I want to make a spaceship unpin its self from another bigger spaceship and than move to the right side of my screen but unfortunately, the code that I have placed on my Event Sheet is not working. I need help to give me some suggestions. Here's a picture of my Event Sheet:

    Tagged:

  • To brunopalermo:

    I can't see your example because your Construct 2 version is more advanced. This is the error message that appeared on my screen when I tried to open the Construct to file that you sent me:

  • To plinkie:

    I followed your instruction and the result was that the spaceship remains at the top left of the screen and doesn't move. I want it to move from the left to the right while the spaceship is shooting and it seems that your code doesn't work or I did not put it at the right place. This picture represents what I did with the code that you sent me, not that those codes are placed in three different blocks of codes and they are hot merged:

    Block 1:

    Block2:

    Block3:

  • Greeting Construct 2 users,

    How can I make an enemy shoot projectiles at the same time that the enemy is moving from right to left? This is a picture of the code that I have placed in the Event sheet to make the enemy move from right to left, so what kind of code can I add to make the enemy shoot laser rays and missiles while moving right to left?:

    Tagged:

  • To AllanR:

    Thank you for the information.