WesleyDeveloper9's Forum Posts

  • To Nepeo:

    Thank you for the information!

  • Besides Scirra's website, does anyone know of another website where an indie game developer can get science fiction characters for free?

  • To Tomycase:

    I have found the problem, the value of the variable "Activation" and the Value of "Repeat" in the loop were too low. Thank you for your assistance!

  • To Tomycase:

    I don't know if you receive my last post, because my post doesn't appear on the list. I am just writing to you to say that the sprite named "sprSuperComputerFace" only appears when the sprites are destroyed in a certain order and this is not how it suppose to work. When All the sprites who are involved in the same family, are destroyed the sprite named "sprSuperComputerFace" is supposed to appear regardless of the order in which the sprites were destroyed. Can you give me any advice that can allow me to discover the problem?

    Thank you!

  • To Tomycase:

    One last question, I have noticed that the sprites named "sprSuperComputerFace", will only appear if the sprites who are involved in the Family are destroyed in a certain order. The two Turrets have to be destroyed first so the "the sprites named "sprSuperComputerFace" can appear. If the family of sprites are destroyed in another order the sprites "sprSuperComputerFace" will not appear and the opacity will remain at zero. Why something like that occurs?

  • To Tomycase:

    Thank you for your guidance I have solved my problem. I thought that the "Activation" variable also involve the copies of the sprites but it was only the originals. Thank you! I hope it will be the last time I will disturb you! Thank you again and take care!

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  • To Tomycase:

    I am sorry, I am becoming annoying but the code that you suggested to me for the sprites named "sprSuperComputerFace" and "sprComputerEnergyField" no longer works (The sprite refuses to appear). This is a picture of the code that you told me to include in my Event Sheet, so you can remember what I am talking about.

    This is the example that you give me:

    This is what I have placed in my Event Sheet:

  • To Tomycase:

    Thank you very much for your patience! The bug is gone and now I can continue the development of my game!

    Thank you a lot for your assistance!

  • To Tomycase:

    It was an error base on a lack of attention. I tried to make the laser come out of the eyes of the sprite named "sprSuperComputerFace". And those laser rays are supposed to target the player.

  • To Tomycase:

    Ok, this time I think I finally find the issue. It's a sprite named "sprSuperComputerLaser" who is causing this. The image below indicates that 177147 instances of this sprite were created and in your previous post you told me to look for an object in the debug list with a very big instance number, so it must be him:

    Here's the event in my Event Sheet who is related to the instance:

  • To Tomycase:

    I need guidance. What is the label of the value who is increasing without any limit? To be more clear what is the word located next to the value who is always increasing. I am asking you that so it's going to be more easy for me to find the problem.

    And there is something else, there is a third sprite. It's a robot who moves back and forth because of a "Sine" behaviour. Maybe he is the one who takes a lot of memory.

  • To Tomycase:

    Ok, I notice that there is a number located next to a sprite named "sprTurretsLaserRay" who is rising to 4, decreasing to 2, rising to 8 and then decreasing back to 2 again. Maybe this is the area where the problem is located. This is a picture of my Debug layout page. Maybe it's going to be helpful.

  • Yes, I have tried the cannons methods and it works. But the game is slowing down and stops each time that I make a test. These are pictures of the two loops that my Event Sheet contains. I have tried to locate what the problem is with the "Debug Layout" button but I really don't understand how to detect a problem using that option. Here are the pictures of the loops:

  • To Tomycase:

    I am not comfortable to give my .capx file. However, I can send you a picture of all the loop located in my Event sheet and from there, you can tell me what the problem is. Is that ok with you?

  • Yes, I test Turrets yesterday and works but I still have the memory problem (the game us slowing down or stops) probably because of the horizontal laser cannon or there is an enemy character that I should remove from the layout to save memory.