set point for your Sprite shape and let the mini bullet Sprite move angle from point first to last
bullet angle need +1 everytick
create a mini bullet SpriteC move angle from A TO B when C is overlaping A and B you can find the collision point
ok thanks
sometimes i need refresh tilemap ,and the physics Sprite will inside the tilemap
sometimes physics Sprite S it gets stuck inside physics tilemap,how to solve it
i know we can,t use pathfind in a infinite map ,but how to use pathfind in a rect outside layout
nice game
disable collision is global,how to unique?
why physics behavior can ,t disable collision for two instance of a object
,for examples Spritea Spriteb(1) Spriteb(2) ,Spritea can,t enable collision to Spriteb(1) and disable collision to Spriteb(2)
How to prevent function parameter loss when adding system wait 1 second in event
thanks
How to get 10 random numbers, their sum is unchanged
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Who can solve this problem on c2? i will pay 100$ for your work thanks!!!
construct.net/en/forum/construct-2/how-do-i-18/there-is-a-big-porblem-on-c2-s-140722
runtime.tickMe(this)
Call to have the runtime call tick() on your plugin instance. You must define a tick() method in the instance's prototype. Note: behaviors are automatically ticked.
if behavior is automatically ticked? can we edit runtime.js file to stop automatically ticked?
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use rex ,s boundary behavior,or you can make by event .dragdrop bar and everytick set x no change , set if y >ymax y=ymax y<ymin y=ymin