I want to create levels in my game and save them to a JSON file.
What I want to save:
* Walls (solid and static object)
* Enemies (solid and dynamic objects)
* Hazards (saws and other)
The problem is that I'm building with tiled walls and all objects in total numbering more than 400!
Tilemap I can not use because it is saved as a single layer and at a level if I kill a monster all destroyed.
What I can do?
Thank you very much!